diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-01 14:27:14 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-01 14:27:14 +0100 |
| commit | c7087fa3004349943d9b76e5015e87314b366de4 (patch) | |
| tree | f688245d5bec66fb3eaea81e6ce38bc8dd63ebde /src/util | |
| parent | a358fbc9f4ba3a7b01f600109fc86aeb2fcf96b8 (diff) | |
feat(assets): Implement procedural asset generation pipeline
- Updated asset_packer to parse PROC(...) syntax.
- Implemented runtime dispatch in AssetManager for procedural generation.
- Added procedural generator functions (noise, grid, periodic).
- Added comprehensive tests for procedural asset lifecycle.
Diffstat (limited to 'src/util')
| -rw-r--r-- | src/util/asset_manager.cc | 79 | ||||
| -rw-r--r-- | src/util/asset_manager.h | 12 |
2 files changed, 70 insertions, 21 deletions
diff --git a/src/util/asset_manager.cc b/src/util/asset_manager.cc index 3874535..2ad8ef9 100644 --- a/src/util/asset_manager.cc +++ b/src/util/asset_manager.cc @@ -8,9 +8,21 @@ #include "generated/assets.h" #endif /* defined(USE_TEST_ASSETS) */ -#include <vector> // For potential dynamic allocation for procedural assets -#include <new> // For placement new -#include <cstdlib> // For free +#include <vector> // For potential dynamic allocation for procedural assets +#include <new> // For placement new +#include <cstdlib> // For free +#include <iostream> // For std::cerr +#include <map> // For kAssetManagerProcGenFuncMap +#include <string> // For std::string in map + +#include "procedural/generator.h" // For ProcGenFunc and procedural functions + +// Map of procedural function names to their pointers (for runtime dispatch) +static const std::map<std::string, ProcGenFunc> kAssetManagerProcGenFuncMap = { + {"gen_noise", procedural::gen_noise}, + {"gen_grid", procedural::gen_grid}, + {"make_periodic", procedural::make_periodic}, +}; // These are defined in the generated assets_data.cc #if defined(USE_TEST_ASSETS) @@ -47,20 +59,54 @@ const uint8_t* GetAsset(AssetId asset_id, size_t* out_size) { return g_asset_cache[index].data; } - // Not in cache, retrieve from static data (packed in binary) + // Not in cache, retrieve from static data (packed in binary) or generate procedurally if (index >= g_assets_count) { if (out_size) *out_size = 0; - return nullptr; // This asset is not in the static packed data either. + return nullptr; // Invalid asset_id or asset not in static packed data. } - // Store static record in cache for future use - g_asset_cache[index] = g_assets[index]; - g_asset_cache[index].is_procedural = false; + AssetRecord source_record = g_assets[index]; + AssetRecord cached_record = source_record; + + if (source_record.is_procedural) { + // Dynamically generate the asset + auto it = kAssetManagerProcGenFuncMap.find(source_record.proc_func_name_str); + if (it == kAssetManagerProcGenFuncMap.end()) { + std::cerr << "Error: Unknown procedural function at runtime: " << source_record.proc_func_name_str << std::endl; + if (out_size) *out_size = 0; + return nullptr; // Procedural asset without a generation function. + } + ProcGenFunc proc_gen_func_ptr = it->second; + + // For this demo, assuming procedural textures are RGBA8 256x256 (for simplicity and bump mapping). + // A more generic solution would pass dimensions in proc_params. + int width = 256, height = 256; + size_t data_size = width * height * 4; // RGBA8 + uint8_t* generated_data = new (std::nothrow) uint8_t[data_size]; + if (!generated_data) { + std::cerr << "Error: Failed to allocate memory for procedural asset." << std::endl; + if (out_size) *out_size = 0; + return nullptr; + } + proc_gen_func_ptr(generated_data, width, height, source_record.proc_params, source_record.num_proc_params); + + cached_record.data = generated_data; + cached_record.size = data_size; + cached_record.is_procedural = true; + // proc_gen_func, proc_params, num_proc_params already copied from source_record + + } else { + // Static asset (copy from g_assets) + cached_record.is_procedural = false; + } + + // Store in cache for future use + g_asset_cache[index] = cached_record; if (out_size) - *out_size = g_asset_cache[index].size; - return g_asset_cache[index].data; + *out_size = cached_record.size; + return cached_record.data; } void DropAsset(AssetId asset_id, const uint8_t* asset) { @@ -69,14 +115,11 @@ void DropAsset(AssetId asset_id, const uint8_t* asset) { return; // Invalid asset_id } - // Only free memory for procedural assets. - if (g_asset_cache[index].is_procedural && g_asset_cache[index].data == asset) { - // In a more complex scenario, we might track ref counts. - // For this demo, we assume a single owner for dynamically allocated assets. - delete[] g_asset_cache[index].data; // Assuming `new uint8_t[]` was used for procedural - g_asset_cache[index].data = nullptr; - g_asset_cache[index].size = 0; - g_asset_cache[index].is_procedural = false; + // Check if the asset is in cache and is procedural, and if the pointer matches. + // This prevents accidentally freeing static data or freeing twice. + if (g_asset_cache[index].data == asset && g_asset_cache[index].is_procedural) { + delete[] g_asset_cache[index].data; + g_asset_cache[index] = {}; // Zero out the struct to force re-generation } // For static assets, no dynamic memory to free. } diff --git a/src/util/asset_manager.h b/src/util/asset_manager.h index 6b09430..00aafc0 100644 --- a/src/util/asset_manager.h +++ b/src/util/asset_manager.h @@ -8,10 +8,16 @@ enum class AssetId : uint16_t; // Forward declaration +// Type for procedural generation functions: (buffer, width, height, params, num_params) +typedef void (*ProcGenFunc)(uint8_t*, int, int, const float*, int); + struct AssetRecord { - const uint8_t* data; - size_t size; - bool is_procedural; // Flag to indicate if memory was allocated dynamically + const uint8_t* data; // Pointer to asset data (static or dynamic) + size_t size; // Size of the asset data + bool is_procedural; // True if data was dynamically allocated by a procedural generator + const char* proc_func_name_str; // Name of procedural generation function (string literal) + const float* proc_params; // Parameters for procedural generation (static, from assets.txt) + int num_proc_params; // Number of procedural parameters }; // Generic interface |
