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AgeCommit message (Expand)Author
16 hoursfeat: Integrate plane_distance into renderer and scene loaderskal
17 hoursfeat(audio): Eliminate temp buffer allocations and add explicit clipping (Tas...skal
17 hoursrefactor(tests): Factor common patterns in tempo testsskal
18 hoursadd rules for CLAUDE.md too.skal
18 hoursfeat(tools): Add effect depth analysis to seq_compilerskal
18 hoursfeat(audio, tools): Add Task #72 and enhance Blender exporterskal
18 hourschore: Clean up generated files and archive GPU test analysisskal
19 hourschore: Clean up generated files and update project configskal
19 hoursfix(demo64k): Pass absolute time to gpu_draw and remove tempo_test_enabled fr...skal
19 hoursfix(test_demo): Resolve compile errors and finalize timing decouplingskal
19 hoursfix(timing): Decouple test_demo graphics loop from audio clockskal
19 hoursbuild: Include generated file updates resulting from timing decoupling changesskal
19 hoursfeat(timing): Decouple graphics loop from audio clock for smooth performanceskal
19 hoursrefactor(audio): Finalize audio sync, update docs, and clean up test artifactsskal
21 hoursdocs(audio): Update AUDIO_LIFECYCLE_REFACTOR.md and AUDIO_TIMING_ARCHITECTURE...skal
21 hoursupdate tasksskal
21 hoursrefactor(docs): Update TODO.md with large files and apply clang-formatskal
21 hoursdocs: Archive completed tasks and streamline context filesskal
21 hoursrefactor(3d): Split Renderer3D into modular files and fix compilation.skal
22 hoursRevert "feat(platform): Centralize platform-specific WebGPU code and improve ...skal
22 hoursfeat(platform): Centralize platform-specific WebGPU code and improve shader c...skal
23 hoursfix(tests): Enable tests with DEMO_ALL_OPTIONS and fix tracker testskal
23 hoursstyle: Apply clang-format to all source filesskal
23 hoursfeat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mappingskal
23 hoursdocs: Document mesh shadow limitation (Task A.1 investigation)skal
23 hoursfeat(3d): Implement Mesh Wireframe rendering for Visual Debugskal
24 hoursdocs: Mark Task #39 as completeskal
24 hoursfeat(3d): Implement Visual Debug primitives (Sphere, Cone, Cross, Trajectory)skal
24 hoursfeat(3d): Implement Blender export and binary scene loading pipelineskal
24 hoursminor comment updateskal
33 hoursfix(audio): Prevent events from triggering one frame earlyskal
33 hoursfix(audio): Remove sample offsets - incompatible with tempo scalingskal
33 hoursfix(audio): Calculate sample offsets from render position, not playback positionskal
33 hoursrefactor(audio): Simplify music track with steady beat progressionskal
33 hoursfix(audio): Implement sample-accurate event timingskal
35 hoursadd debugging code to flash_effectskal
35 hoursrefactor(audio): Convert tracker to unit-less timing systemskal
36 hoursRevert "fix(track_visualizer): Convert beats to seconds correctly"skal
36 hoursfix(track_visualizer): Convert beats to seconds correctlyskal
36 hoursfix(test_demo): Space patterns 4 seconds apart to prevent overlapskal
36 hourschore: Disable tempo variation and simplify music trackskal
36 hoursfeat(tools): Add music track visualizerskal
36 hoursfeat(gpu): Systematize post-process bindings and enable vertex shader uniformsskal
37 hoursdocs: Final session summaryskal
37 hourstest: Add HTML Gantt chart output test for seq_compilerskal
37 hourstest: Add Gantt chart output test for seq_compilerskal
37 hoursdocs: Add handoff for asset regeneration fixskal
37 hoursfix: Auto-regenerate assets after clean buildskal
37 hoursrefactor: Store const GpuContext& in Effect base classskal
38 hoursrefactor: Bundle GPU context into GpuContext structskal