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15 hoursfeat: Integrate plane_distance into renderer and scene loaderskal
15 hoursfeat(audio): Eliminate temp buffer allocations and add explicit clipping (Tas...skal
15 hoursrefactor(tests): Factor common patterns in tempo testsskal
17 hourschore: Clean up generated files and update project configskal
17 hoursfix(demo64k): Pass absolute time to gpu_draw and remove tempo_test_enabled fr...skal
18 hoursfix(test_demo): Resolve compile errors and finalize timing decouplingskal
18 hoursfix(timing): Decouple test_demo graphics loop from audio clockskal
18 hoursbuild: Include generated file updates resulting from timing decoupling changesskal
18 hoursfeat(timing): Decouple graphics loop from audio clock for smooth performanceskal
18 hoursrefactor(audio): Finalize audio sync, update docs, and clean up test artifactsskal
19 hoursrefactor(docs): Update TODO.md with large files and apply clang-formatskal
19 hoursrefactor(3d): Split Renderer3D into modular files and fix compilation.skal
20 hoursRevert "feat(platform): Centralize platform-specific WebGPU code and improve ...skal
20 hoursfeat(platform): Centralize platform-specific WebGPU code and improve shader c...skal
21 hoursfix(tests): Enable tests with DEMO_ALL_OPTIONS and fix tracker testskal
21 hoursstyle: Apply clang-format to all source filesskal
21 hoursfeat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mappingskal
22 hoursfeat(3d): Implement Mesh Wireframe rendering for Visual Debugskal
22 hoursfeat(3d): Implement Visual Debug primitives (Sphere, Cone, Cross, Trajectory)skal
22 hoursfeat(3d): Implement Blender export and binary scene loading pipelineskal
22 hoursminor comment updateskal
31 hoursfix(audio): Prevent events from triggering one frame earlyskal
31 hoursfix(audio): Remove sample offsets - incompatible with tempo scalingskal
31 hoursfix(audio): Calculate sample offsets from render position, not playback positionskal
32 hoursfix(audio): Implement sample-accurate event timingskal
33 hoursadd debugging code to flash_effectskal
34 hoursrefactor(audio): Convert tracker to unit-less timing systemskal
34 hoursfix(test_demo): Space patterns 4 seconds apart to prevent overlapskal
34 hourschore: Disable tempo variation and simplify music trackskal
34 hoursfeat(gpu): Systematize post-process bindings and enable vertex shader uniformsskal
36 hoursfix: Auto-regenerate assets after clean buildskal
36 hoursrefactor: Store const GpuContext& in Effect base classskal
36 hoursrefactor: Bundle GPU context into GpuContext structskal
36 hoursfix(audio): Synchronize audio-visual timing with playback timeskal
39 hoursfeat(audio): Add SilentBackend, fix peak measurement, reorganize backendsskal
41 hoursrefactor(audio): Convert miniaudio_backend.cc to use FATAL_* macros (Phase 3)skal
42 hoursrefactor(audio): Convert ring_buffer.cc to use FATAL_CHECK macros (Phase 2)skal
42 hoursfeat(build): Add FINAL_STRIP mode for maximum size optimizationskal
42 hoursdocs(audio): Document WavDumpBackend synchronization with MiniaudioBackendskal
42 hourstest(audio): Add error handling tests for WavDumpBackendskal
42 hoursfix(audio): Remove clipping from WavDumpBackend, add diagnosticsskal
42 hoursrefactor(audio): Remove tempo logic from WavDumpBackendskal
42 hourstest(gpu): Add comprehensive TextureManager testsskal
43 hourstest(gpu): Add automatic validation for effect test coverageskal
43 hourstest(gpu): Add post-process helper utilities testing (Phase 2.2)skal
43 hourstest(gpu): Add comprehensive effect class testing (Phase 2.1)skal
43 hourstest: Add GPU effects test infrastructure (Phase 1 Foundation)skal
44 hoursrefactor: Move platform files to src/platform/ subdirectoryskal
44 hourstest: Add platform test coverage (test_platform.cc)skal
44 hoursfeat(test_demo): Add validation for command-line optionsskal