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AgeCommit message (Expand)Author
13 hoursstyle: replace C++ casts with C-style castsskal
13 hoursstyle: Apply clang-formatskal
30 hoursrefactor(headless): convert nullptr checks to strippable macrosskal
33 hoursrefactor: invert FATAL_CHECK logic to standard assertion styleskal
3 daysstyle: Apply clang-format to codebaseskal
4 daysAdd test asset support with STRIP_ALL guardsskal
8 daysfeat: Add debug-only file change detection for rapid iterationskal
8 daysfeat(gpu): Add GPU procedural texture generation systemskal
9 daysfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
9 daysfeat(util): Add CHECK_RETURN macros for recoverable errorsskal
10 daysRevert "feat(platform): Centralize platform-specific WebGPU code and improve ...skal
10 daysfeat(platform): Centralize platform-specific WebGPU code and improve shader c...skal
10 daysstyle: Apply clang-format to all source filesskal
10 daysfeat(3d): Implement Blender export and binary scene loading pipelineskal
10 daysfeat(build): Add FINAL_STRIP mode for maximum size optimizationskal
11 daysrefactor(build): Split asset_manager.h into dcl/core/utils headersskal
11 daysfix(math): Normalize axis in quat::from_axis to prevent scaling artifactsskal
12 daysfeat(3d): Implement basic OBJ mesh asset pipelineskal
12 daysfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
12 daysfeat(assets): Add Texture Asset support (Task #18.0 prep)skal
13 daysfeat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...skal
2026-02-03feat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
2026-02-03refactor: Task #20 - Platform & Code Hygieneskal
2026-02-03fix(assets): Resolve static initialization order fiascoskal
2026-02-03feat(assets): Enforce 16-byte alignment and string safetyskal
2026-02-02fix(3d): Tighten torus proxy hull and ensure floor grid visibilityskal
2026-02-02fix(3d): Correct debug box transforms and restore object texturesskal
2026-02-02fix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
2026-02-02feat(3d): Support non-uniform scale and shadows on rasterized objectsskal
2026-02-02refactor(build): Centralize generated files and clean up project layoutskal
2026-02-01feat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
2026-02-01feat(assets): Implement procedural asset generation pipelineskal
2026-02-01feat(asset_manager): Implement array-based cachingskal
2026-02-01feat: Implement 3D system and procedural texture managerskal
2026-02-01clang-formatskal
2026-01-31style: add vertical compression rules to clang-formatskal
2026-01-31refactor: move generated asset files to src/generated/skal
2026-01-31Chore: Add missing newlines at end of source filesskal
2026-01-31Implement procedural audio generation, spectral effects, and WebGPU particle ...skal
2026-01-31enforce code styleskal
2026-01-30add mini_math.h header-only vector libskal
2026-01-28refactor(assets): Optimize asset retrieval using array lookupskal
2026-01-28style: Add 3-line descriptive headers to all source filesskal
2026-01-27initial commitskal