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2026-02-08feat(gpu): Add auxiliary texture masking systemskal
2026-02-08fix tree, remove Distort effectskal
2026-02-08feat(gpu): Add VignetteEffect and related filesskal
2026-02-08feat(gpu): Add WGSL noise and hash function library (Task #59)skal
2026-02-08feat(gpu): Add parameter-driven ChromaAberrationEffectskal
2026-02-08fix(3d): Handle user_data meshes in visual debug wireframe renderingskal
2026-02-08feat(gpu): Implement shader parametrization systemskal
2026-02-08perf(test): Make JitteredAudioBackendTest 50x fasterskal
2026-02-08refactor(tests): Factor common patterns in tempo testsskal
2026-02-08refactor(audio): Finalize audio sync, update docs, and clean up test artifactsskal
2026-02-08fix(tests): Enable tests with DEMO_ALL_OPTIONS and fix tracker testskal
2026-02-08style: Apply clang-format to all source filesskal
2026-02-08feat(3d): Implement Mesh Wireframe rendering for Visual Debugskal
2026-02-08feat(3d): Implement Visual Debug primitives (Sphere, Cone, Cross, Trajectory)skal
2026-02-08feat(3d): Implement Blender export and binary scene loading pipelineskal
2026-02-07refactor: Bundle GPU context into GpuContext structskal
2026-02-07feat(audio): Add SilentBackend, fix peak measurement, reorganize backendsskal
2026-02-07test(audio): Add error handling tests for WavDumpBackendskal
2026-02-07fix(audio): Remove clipping from WavDumpBackend, add diagnosticsskal
2026-02-07refactor(audio): Remove tempo logic from WavDumpBackendskal
2026-02-07test(gpu): Add comprehensive TextureManager testsskal
2026-02-07test(gpu): Add automatic validation for effect test coverageskal
2026-02-07test(gpu): Add post-process helper utilities testing (Phase 2.2)skal
2026-02-07test(gpu): Add comprehensive effect class testing (Phase 2.1)skal
2026-02-07test: Add GPU effects test infrastructure (Phase 1 Foundation)skal
2026-02-07refactor: Move platform files to src/platform/ subdirectoryskal
2026-02-07test: Add platform test coverage (test_platform.cc)skal
2026-02-06fix(test_mesh): Add missing include and wrap debug calls in STRIP_ALL guardsskal
2026-02-06fix(audio): Complete FFT Phase 2 - DCT/IDCT via reordering methodskal
2026-02-06fix(shaders): Resolve WGSL validation errors and add shader compilation testsskal
2026-02-06feat(audio): FFT implementation Phase 1 - Infrastructure and foundationskal
2026-02-06feat(audio): Add Spectral Brush runtime (Phase 1 of Task #5)skal
2026-02-06fix(test_mesh): Use BOX floor instead of PLANE to fix shadow renderingskal
2026-02-06Revert "fix(shaders): Correct plane distance scaling for non-uniform transforms"skal
2026-02-06fix(shaders): Correct plane distance scaling for non-uniform transformsskal
2026-02-06Revert "fix(test_mesh): Use uniform floor scale to fix shadow artifacts"skal
2026-02-06fix(test_mesh): Use uniform floor scale to fix shadow artifactsskal
2026-02-06fix: Correct mesh normal transformation and floor shadow renderingskal
2026-02-06fix(test_mesh): Resolve all WGPU API and build issues on macOSskal
2026-02-06feat(tests): Add test_mesh tool for OBJ loading and normal visualizationskal
2026-02-06feat(assets): Add dodecahedron mesh assetskal
2026-02-06feat(3d): Implement basic OBJ mesh asset pipelineskal
2026-02-06refactor(gpu): Implement compile-time BVH toggle via shader compositionskal
2026-02-06feat(perf): Add toggle for GPU BVH and fix fallbackskal
2026-02-05feat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
2026-02-05feat(audio): Complete Phase 2 - Migrate tests to AudioEngine (Task #56)skal
2026-02-05perf: Reduce audio test durations for faster test suiteskal
2026-02-05feat(audio): Implement AudioEngine and SpectrogramResourceManager (Task #56 P...skal
2026-02-05fix(audio): Resolve tracker test failures due to initialization orderskal
2026-02-05test(assets): Add tests for Texture Asset supportskal