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authorskal <pascal.massimino@gmail.com>2026-02-07 10:01:03 +0100
committerskal <pascal.massimino@gmail.com>2026-02-07 10:01:03 +0100
commit9702ea06ced9585a705c41186f814700bc859dcd (patch)
treed45398e443d9b561991f820869e4f200d4d86ec0 /src/tests
parentdccbfe7f995db2e2bfe80fc611f6f053cafd9bb3 (diff)
test(gpu): Add automatic validation for effect test coverage
Problem: When new effects are added to demo_effects.h, developers might forget to update test_demo_effects.cc, leading to untested code. Solution: Added compile-time constants and runtime assertions to enforce test coverage: 1. Added EXPECTED_POST_PROCESS_COUNT = 8 2. Added EXPECTED_SCENE_COUNT = 6 3. Runtime validation in each test function 4. Fails with clear error message if counts don't match Error message when validation fails: ✗ COVERAGE ERROR: Expected N effects, but only tested M! ✗ Did you add a new effect without updating the test? ✗ Update EXPECTED_*_COUNT in test_demo_effects.cc Updated CONTRIBUTING.md with mandatory test update requirement: - Added step 3 to "Adding a New Visual Effect" workflow - Clear instructions on updating effect counts - Verification command examples This ensures no effect can be added without corresponding test coverage. Tested validation by intentionally breaking count - error caught correctly.
Diffstat (limited to 'src/tests')
-rw-r--r--src/tests/test_demo_effects.cc30
1 files changed, 30 insertions, 0 deletions
diff --git a/src/tests/test_demo_effects.cc b/src/tests/test_demo_effects.cc
index c12345d..3292c9c 100644
--- a/src/tests/test_demo_effects.cc
+++ b/src/tests/test_demo_effects.cc
@@ -1,9 +1,19 @@
// This file is part of the 64k demo project.
// It tests all demo effect classes for basic construction and initialization.
// Validates that every effect can be instantiated and initialized without crashes.
+//
+// MAINTENANCE REQUIREMENT: When adding a new effect to demo_effects.h:
+// 1. Add it to the appropriate test list (post_process_effects or scene_effects)
+// 2. Update EXPECTED_POST_PROCESS_COUNT or EXPECTED_SCENE_COUNT below
+// 3. Run test to verify: ./build/test_demo_effects
+// 4. If the effect requires Renderer3D, add it to requires_3d check in test_scene_effects()
#if !defined(STRIP_ALL) // Test code only - zero size impact on final binary
+// Expected effect counts - UPDATE THESE when adding new effects!
+static constexpr int EXPECTED_POST_PROCESS_COUNT = 8; // FlashEffect, PassthroughEffect, GaussianBlurEffect, ChromaAberrationEffect, DistortEffect, SolarizeEffect, FadeEffect, ThemeModulationEffect
+static constexpr int EXPECTED_SCENE_COUNT = 6; // HeptagonEffect, ParticlesEffect, ParticleSprayEffect, MovingEllipseEffect, FlashCubeEffect, Hybrid3DEffect
+
#include "effect_test_helpers.h"
#include "webgpu_test_fixture.h"
#include "gpu/demo_effects.h"
@@ -113,6 +123,16 @@ static void test_post_process_effects() {
fprintf(stdout, " ✓ %d/%zu post-process effects tested\n", passed,
effects.size());
+
+ // Validation: Ensure test coverage matches expected count
+ const int tested_count = static_cast<int>(effects.size());
+ if (tested_count != EXPECTED_POST_PROCESS_COUNT) {
+ fprintf(stderr, " ✗ COVERAGE ERROR: Expected %d post-process effects, but only tested %d!\n",
+ EXPECTED_POST_PROCESS_COUNT, tested_count);
+ fprintf(stderr, " ✗ Did you add a new post-process effect without updating the test?\n");
+ fprintf(stderr, " ✗ Update EXPECTED_POST_PROCESS_COUNT in test_demo_effects.cc\n");
+ assert(false && "Post-process effect count mismatch - update test!");
+ }
}
// Test 2: Scene effects
@@ -171,6 +191,16 @@ static void test_scene_effects() {
fprintf(stdout, " ✓ %d/%zu scene effects tested (%d skipped)\n", passed,
effects.size(), skipped);
+
+ // Validation: Ensure test coverage matches expected count
+ const int tested_count = static_cast<int>(effects.size());
+ if (tested_count != EXPECTED_SCENE_COUNT) {
+ fprintf(stderr, " ✗ COVERAGE ERROR: Expected %d scene effects, but only tested %d!\n",
+ EXPECTED_SCENE_COUNT, tested_count);
+ fprintf(stderr, " ✗ Did you add a new scene effect without updating the test?\n");
+ fprintf(stderr, " ✗ Update EXPECTED_SCENE_COUNT in test_demo_effects.cc\n");
+ assert(false && "Scene effect count mismatch - update test!");
+ }
}
// Test 3: Effect type classification