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11 hoursdocs: Archive historical documentation (26 files → doc/archive/)skal
11 hoursfeat(gpu): Add auxiliary texture masking systemskal
12 hoursfix tree, remove Distort effectskal
13 hoursfeat(gpu): Add VignetteEffect and related filesskal
13 hoursfeat(gpu): Add VignetteEffectskal
13 hoursrefactor(procedural): Use hash-based noise instead of lattice approachskal
13 hoursrefactor: Use tracker BPM instead of hardcoded valuesskal
13 hoursfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
15 hoursdocs: Update documentation for shader parametrization progressskal
15 hoursfeat(gpu): Add parameter-driven GaussianBlurEffectskal
15 hoursfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
15 hoursfeat(audio): Add --tempo flag for variable tempo testingskal
15 hoursfix(3d): Handle user_data meshes in visual debug wireframe renderingskal
15 hoursrefactor(shaders): Use bump mapping utility function in renderer_3dskal
15 hoursfeat(shaders): Add bump-mapped normal calculation variantsskal
15 hoursfeat(shaders): Add optimized 4-sample SDF normal estimationskal
15 hoursfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
15 hoursupdate docskal
16 hoursfix(gpu): Correct FlashUniforms struct alignment for WGSLskal
16 hoursfeat(gpu): Implement shader parametrization systemskal
16 hoursdocs: Update project state with recent improvementsskal
16 hoursfeat(util): Add CHECK_RETURN macros for recoverable errorsskal
16 hoursperf(test): Make JitteredAudioBackendTest 50x fasterskal
16 hoursrefactor(shaders): Apply common utilities to renderer shadersskal
16 hoursfeat(shaders): Extract common WGSL utilities for better composabilityskal
18 hoursdocs: Update project context and todo list for plane_distance integrationskal
18 hoursfix: Include PlaneData header in scene_loader.ccskal
18 hoursfix: Correct offset management in scene_loader.cc for plane_distanceskal
18 hoursfix: Remove local redefinition of PlaneData in scene_loader.ccskal
18 hoursfix: Make PlaneData struct visible to renderer_draw.ccskal
18 hoursfix: Include <memory> header for std::shared_ptr in Object3Dskal
18 hoursfeat: Integrate plane_distance into renderer and scene loaderskal
18 hoursfeat(audio): Eliminate temp buffer allocations and add explicit clipping (Tas...skal
19 hoursrefactor(tests): Factor common patterns in tempo testsskal
19 hoursadd rules for CLAUDE.md too.skal
19 hoursfeat(tools): Add effect depth analysis to seq_compilerskal
20 hoursfeat(audio, tools): Add Task #72 and enhance Blender exporterskal
20 hourschore: Clean up generated files and archive GPU test analysisskal
21 hourschore: Clean up generated files and update project configskal
21 hoursfix(demo64k): Pass absolute time to gpu_draw and remove tempo_test_enabled fr...skal
21 hoursfix(test_demo): Resolve compile errors and finalize timing decouplingskal
21 hoursfix(timing): Decouple test_demo graphics loop from audio clockskal
21 hoursbuild: Include generated file updates resulting from timing decoupling changesskal
21 hoursfeat(timing): Decouple graphics loop from audio clock for smooth performanceskal
21 hoursrefactor(audio): Finalize audio sync, update docs, and clean up test artifactsskal
22 hoursdocs(audio): Update AUDIO_LIFECYCLE_REFACTOR.md and AUDIO_TIMING_ARCHITECTURE...skal
22 hoursupdate tasksskal
22 hoursrefactor(docs): Update TODO.md with large files and apply clang-formatskal
22 hoursdocs: Archive completed tasks and streamline context filesskal
22 hoursrefactor(3d): Split Renderer3D into modular files and fix compilation.skal