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authorskal <pascal.massimino@gmail.com>2026-02-06 02:14:30 +0100
committerskal <pascal.massimino@gmail.com>2026-02-06 02:14:30 +0100
commit75bdd2f8c17169422d175ed2d9dfceb9acb0fe77 (patch)
tree9a08a9cc1527c36d10cad71b34ab8ffa64c9cef0 /src/tests
parentae4b03ef6f5ef07dcc80affd6877d17fceee7d29 (diff)
refactor(gpu): Implement compile-time BVH toggle via shader composition
Completed Task #18-B optimization and refactoring. - Replaced runtime branching in shader with compile-time snippet substitution in ShaderComposer. - Added 'scene_query_bvh.wgsl' and 'scene_query_linear.wgsl' as distinct snippets. - Refactored Renderer3D to manage two separate pipelines (with and without BVH). - Updated ShaderComposer to support snippet substitution during composition. - Verified both paths with test_3d_render (default and --no-bvh). - Removed temporary shader hacks and cleaned up renderer_3d.wgsl.
Diffstat (limited to 'src/tests')
-rw-r--r--src/tests/test_3d_physics.cc2
-rw-r--r--src/tests/test_3d_render.cc2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/tests/test_3d_physics.cc b/src/tests/test_3d_physics.cc
index 010d245..0dfe1ce 100644
--- a/src/tests/test_3d_physics.cc
+++ b/src/tests/test_3d_physics.cc
@@ -195,7 +195,7 @@ int main(int argc, char** argv) {
Renderer3D::SetDebugEnabled(true);
}
if (strcmp(argv[i], "--no-bvh") == 0) {
- Renderer3D::SetBvhEnabled(false);
+ g_renderer.SetBvhEnabled(false);
}
}
#else
diff --git a/src/tests/test_3d_render.cc b/src/tests/test_3d_render.cc
index 8b2b2c1..f8bbaa7 100644
--- a/src/tests/test_3d_render.cc
+++ b/src/tests/test_3d_render.cc
@@ -184,7 +184,7 @@ int main(int argc, char** argv) {
Renderer3D::SetDebugEnabled(true);
}
if (strcmp(argv[i], "--no-bvh") == 0) {
- Renderer3D::SetBvhEnabled(false);
+ g_renderer.SetBvhEnabled(false);
}
}
#else