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AgeCommit message (Expand)Author
14 hoursfeat(gpu): Add auxiliary texture masking systemskal
15 hoursfix tree, remove Distort effectskal
16 hoursfeat(gpu): Add VignetteEffect and related filesskal
16 hoursfeat(gpu): Add VignetteEffectskal
16 hoursrefactor(procedural): Use hash-based noise instead of lattice approachskal
16 hoursrefactor: Use tracker BPM instead of hardcoded valuesskal
16 hoursfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
18 hoursfeat(gpu): Add parameter-driven GaussianBlurEffectskal
18 hoursfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
18 hoursfeat(audio): Add --tempo flag for variable tempo testingskal
18 hoursfix(3d): Handle user_data meshes in visual debug wireframe renderingskal
19 hoursfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
19 hoursfix(gpu): Correct FlashUniforms struct alignment for WGSLskal
19 hoursfeat(gpu): Implement shader parametrization systemskal
20 hoursfeat(util): Add CHECK_RETURN macros for recoverable errorsskal
20 hoursperf(test): Make JitteredAudioBackendTest 50x fasterskal
20 hoursrefactor(shaders): Apply common utilities to renderer shadersskal
21 hoursfix: Include PlaneData header in scene_loader.ccskal
21 hoursfix: Correct offset management in scene_loader.cc for plane_distanceskal
21 hoursfix: Remove local redefinition of PlaneData in scene_loader.ccskal
21 hoursfix: Make PlaneData struct visible to renderer_draw.ccskal
21 hoursfix: Include <memory> header for std::shared_ptr in Object3Dskal
21 hoursfeat: Integrate plane_distance into renderer and scene loaderskal
21 hoursfeat(audio): Eliminate temp buffer allocations and add explicit clipping (Tas...skal
22 hoursrefactor(tests): Factor common patterns in tempo testsskal
24 hourschore: Clean up generated files and update project configskal
24 hoursfix(demo64k): Pass absolute time to gpu_draw and remove tempo_test_enabled fr...skal
24 hoursfix(test_demo): Resolve compile errors and finalize timing decouplingskal
24 hoursfix(timing): Decouple test_demo graphics loop from audio clockskal
24 hoursbuild: Include generated file updates resulting from timing decoupling changesskal
24 hoursfeat(timing): Decouple graphics loop from audio clock for smooth performanceskal
24 hoursrefactor(audio): Finalize audio sync, update docs, and clean up test artifactsskal
26 hoursrefactor(docs): Update TODO.md with large files and apply clang-formatskal
26 hoursrefactor(3d): Split Renderer3D into modular files and fix compilation.skal
26 hoursRevert "feat(platform): Centralize platform-specific WebGPU code and improve ...skal
27 hoursfeat(platform): Centralize platform-specific WebGPU code and improve shader c...skal
28 hoursfix(tests): Enable tests with DEMO_ALL_OPTIONS and fix tracker testskal
28 hoursstyle: Apply clang-format to all source filesskal
28 hoursfeat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mappingskal
28 hoursfeat(3d): Implement Mesh Wireframe rendering for Visual Debugskal
28 hoursfeat(3d): Implement Visual Debug primitives (Sphere, Cone, Cross, Trajectory)skal
29 hoursfeat(3d): Implement Blender export and binary scene loading pipelineskal
29 hoursminor comment updateskal
38 hoursfix(audio): Prevent events from triggering one frame earlyskal
38 hoursfix(audio): Remove sample offsets - incompatible with tempo scalingskal
38 hoursfix(audio): Calculate sample offsets from render position, not playback positionskal
38 hoursfix(audio): Implement sample-accurate event timingskal
40 hoursadd debugging code to flash_effectskal
40 hoursrefactor(audio): Convert tracker to unit-less timing systemskal
41 hoursfix(test_demo): Space patterns 4 seconds apart to prevent overlapskal