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path: root/src/gpu
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6 hoursdocs(gpu): Purge comment bloat from GPU headersskal
6 hoursrefactor(gpu): Remove stale v2 references from demo_effectsskal
6 hoursfix(build): Resolve Windows cross-compilation failuresskal
8 hoursfeat: Rename GPU stub and headless files and update referencesskal
8 hoursstyle: replace C++ casts with C-style castsskal
8 hoursrefactor: centralize platform-specific code in gpu.hskal
8 hoursfeat: add time-based effect activation with auto-passthroughskal
9 hoursstyle: Apply clang-formatskal
9 hoursrefactor: move shaders.{h,cc} to src/effects and remove v2 suffixskal
18 hoursfix: port Hybrid3D effect to sequence v2 architectureskal
24 hoursfeat: Add PeakMeterEffect v2 for test_demo audio visualizationskal
24 hoursfix: calculate beat_phase for FlashEffect and refactor uniformsskal
25 hoursfix: load rotating_cube_v2 shader from asset instead of empty stringskal
25 hoursrefactor(gpu): remove depthSlice conditionals, use platform.h abstractionskal
25 hoursfeat: Add FlashEffect for audio/visual sync testingskal
26 hoursrefactor(headless): convert nullptr checks to strippable macrosskal
26 hoursfix(headless): add nullptr checks for GPU resource creationskal
26 hoursfix(headless): add missing Effect include and gpu_get_surface stubskal
26 hoursfix(build): add missing headers and enum casts for strict compilationskal
26 hoursfix(shaders): correct sequence uniforms snippet registration nameskal
27 hoursrefactor: remove v2 versioning artifacts, establish Sequence as canonical systemskal
28 hoursfix(tests): resolve all v2 test failures, 35/35 passingskal
28 hoursrefactor: invert FATAL_CHECK logic to standard assertion styleskal
29 hoursfeat(sequence): complete v2 migration with DAG-based routingskal
31 hoursfeat(sequence): port rotating_cube_effect to v2skal
31 hoursfeat(sequence): port particles_effect to v2skal
31 hoursfeat(sequence): add inline post-process functions for v2skal
32 hoursfeat(sequence): complete phase 3 - v2 shader integration and effect portsskal
32 hoursfeat(sequence): Clean up compiler and add test accessorskal
33 hoursfeat(sequence): Phase 1 - Sequence v2 foundationskal
46 hoursrefactor(cnn): rename cnn_effect to cnn_v1_effect for clarityskal
46 hoursrefactor(cnn): isolate CNN v2 to cnn_v2/ subdirectoryskal
2 daysclang-formatskal
2 daysfeat(gpu): add shader labels for better error identificationskal
3 daysfeat(gpu): add SDF camera infrastructure and effect base classskal
3 dayssome tweakingskal
3 daysrefactor(wgsl): consolidate SDF shapes into single common fileskal
3 daysstyle: Apply clang-format to codebaseskal
3 daysrefactor(wgsl): modularize common shader functionsskal
3 daysrefactor(gpu): Relocate effects to src/effects and streamline includesskal
3 daysRefactor: add gpu_create_post_process_texture helperskal
3 daysRefactor: add gpu_create_texture_view_2d helperskal
3 daysRefactor: factorize common WGPU patterns into helper functionsskal
3 daysCNN v2: bilinear mip-level sampling and UI improvementsskal
4 daysCNN v2: Fix weight buffer offset bugskal
4 daysCNN v2: Alpha channel depth handling and layer visualizationskal
4 daysCNN v2: Fix WebGPU validation error in uniform buffer alignmentskal
4 daysCNN v2: Add TODO for flexible feature layout in binary format v3skal
4 daysCNN v2: Add mip-level support to runtime effectskal
4 daysCNNv2Effect: Document per-layer kernel sizes supportskal