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authorskal <pascal.massimino@gmail.com>2026-02-16 16:27:24 +0100
committerskal <pascal.massimino@gmail.com>2026-02-16 16:27:24 +0100
commitb3924e3d3ec304d76ea8ad21efa7c73163282018 (patch)
treefa097b0d3010b9b1db81202766cab3b5197f9195 /src/gpu
parentfaea2bebb6d04806018f0f60634d9989832b9a38 (diff)
refactor(gpu): remove depthSlice conditionals, use platform.h abstraction
WGPU_DEPTH_SLICE_UNDEFINED is defined unconditionally via platform.h (native headers or Win32 macro). Remove redundant conditional compilation from 7 effects and gpu.h helper. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'src/gpu')
-rw-r--r--src/gpu/gpu.h5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/gpu/gpu.h b/src/gpu/gpu.h
index 876aa84..41eeb29 100644
--- a/src/gpu/gpu.h
+++ b/src/gpu/gpu.h
@@ -66,12 +66,7 @@ inline void gpu_init_color_attachment(WGPURenderPassColorAttachment& attachment,
attachment.loadOp = WGPULoadOp_Clear;
attachment.storeOp = WGPUStoreOp_Store;
attachment.clearValue = {0.0f, 0.0f, 0.0f, 1.0f};
-#if defined(DEMO_CROSS_COMPILE_WIN32)
- // depthSlice is handled via macro in platform.h if needed,
- // but usually it's better to just avoid setting it on older wgpu-native
-#else
attachment.depthSlice = WGPU_DEPTH_SLICE_UNDEFINED;
-#endif
}
// Texture creation helper