diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-16 16:28:41 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-16 16:28:41 +0100 |
| commit | 5eba3e77c58941ee02257f077a80558dd152a52e (patch) | |
| tree | f0b1b59f5d0792d468ac5ca8cad68ec93e7730c3 /src/gpu | |
| parent | b3924e3d3ec304d76ea8ad21efa7c73163282018 (diff) | |
fix: load rotating_cube_v2 shader from asset instead of empty string
RotatingCubeEffect was failing with "Unable to find entry point 'vs_main'"
because shader was hardcoded to empty string. Load from ASSET_SHADER_ROTATING_CUBE_V2.
Fixes DemoEffectsTest (34/34 tests now pass).
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'src/gpu')
| -rw-r--r-- | src/gpu/shaders.cc | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gpu/shaders.cc b/src/gpu/shaders.cc index d4c13ba..4017726 100644 --- a/src/gpu/shaders.cc +++ b/src/gpu/shaders.cc @@ -178,6 +178,7 @@ const char* particle_compute_v2_wgsl = const char* particle_render_v2_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_PARTICLE_RENDER); -const char* rotating_cube_v2_wgsl = ""; +const char* rotating_cube_v2_wgsl = + SafeGetAsset(AssetId::ASSET_SHADER_ROTATING_CUBE_V2); const char* flash_shader_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_FLASH); |
