diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-16 16:16:13 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-16 16:16:13 +0100 |
| commit | a3583f4c704bb14e02f49cade6996e215d0ee6b4 (patch) | |
| tree | 340258c6791ac56ce54bc144befe83af4b0c5fea /src/gpu | |
| parent | 6ac4fa8fb8c045232575036f4a140b9a0ec1995a (diff) | |
feat: Add FlashEffect for audio/visual sync testing
- FlashEffect: Beat-synchronized white flash using ShaderComposer
- Loads shader from assets (flash.wgsl) with sequence_uniforms include
- Uses pow(1.0 - beat_phase, 4.0) for sharp flash at beat start
- Updated test_demo.seq to use FlashEffect (was HeptagonEffect)
- Added FlashEffect to test suite (test_demo_effects.cc)
- Made cnn_test conditional on main workspace (fixes build error)
- Flash intensity: 1.0 at beat start, fades to 0.0 by beat end
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'src/gpu')
| -rw-r--r-- | src/gpu/demo_effects.h | 1 | ||||
| -rw-r--r-- | src/gpu/shaders.cc | 42 | ||||
| -rw-r--r-- | src/gpu/shaders.h | 1 |
3 files changed, 21 insertions, 23 deletions
diff --git a/src/gpu/demo_effects.h b/src/gpu/demo_effects.h index b837ffe..0151b80 100644 --- a/src/gpu/demo_effects.h +++ b/src/gpu/demo_effects.h @@ -24,6 +24,7 @@ #include "effects/passthrough_effect.h" #include "effects/placeholder_effect.h" #include "effects/rotating_cube_effect.h" +#include "effects/flash_effect.h" // TODO: Port CNN effects to v2 // #include "../../cnn_v1/src/cnn_v1_effect.h" // #include "../../cnn_v2/src/cnn_v2_effect.h" diff --git a/src/gpu/shaders.cc b/src/gpu/shaders.cc index 7bbc093..d4c13ba 100644 --- a/src/gpu/shaders.cc +++ b/src/gpu/shaders.cc @@ -35,7 +35,7 @@ void InitShaderComposer() { AssetId::ASSET_SHADER_SEQUENCE_V2_UNIFORMS); register_if_exists("postprocess_inline", AssetId::ASSET_SHADER_POSTPROCESS_INLINE); - register_if_exists("camera_common", AssetId::ASSET_SHADER_CAMERA_COMMON); + // register_if_exists("camera_common", AssetId::ASSET_SHADER_CAMERA_COMMON); register_if_exists("math/sdf_shapes", AssetId::ASSET_SHADER_MATH_SDF_SHAPES); register_if_exists("math/sdf_utils", AssetId::ASSET_SHADER_MATH_SDF_UTILS); register_if_exists("math/common_utils", @@ -64,13 +64,14 @@ void InitShaderComposer() { register_if_exists("render/raymarching", AssetId::ASSET_SHADER_RENDER_RAYMARCHING); - register_if_exists("cnn_activation", AssetId::ASSET_SHADER_CNN_ACTIVATION); - register_if_exists("cnn_conv1x1", AssetId::ASSET_SHADER_CNN_CONV1X1); - register_if_exists("cnn_conv3x3", AssetId::ASSET_SHADER_CNN_CONV3X3); - register_if_exists("cnn_conv5x5", AssetId::ASSET_SHADER_CNN_CONV5X5); - register_if_exists("cnn_conv7x7", AssetId::ASSET_SHADER_CNN_CONV7X7); - register_if_exists("cnn_weights_generated", - AssetId::ASSET_SHADER_CNN_WEIGHTS); + // CNN shaders (workspace-specific) + // register_if_exists("cnn_activation", AssetId::ASSET_SHADER_CNN_ACTIVATION); + // register_if_exists("cnn_conv1x1", AssetId::ASSET_SHADER_CNN_CONV1X1); + // register_if_exists("cnn_conv3x3", AssetId::ASSET_SHADER_CNN_CONV3X3); + // register_if_exists("cnn_conv5x5", AssetId::ASSET_SHADER_CNN_CONV5X5); + // register_if_exists("cnn_conv7x7", AssetId::ASSET_SHADER_CNN_CONV7X7); + // register_if_exists("cnn_weights_generated", + // AssetId::ASSET_SHADER_CNN_WEIGHTS); #if !defined(STRIP_ALL) sc.VerifyIncludes(); @@ -115,13 +116,11 @@ const char* solarize_shader_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_SOLARIZE); -const char* scene1_shader_wgsl = +// const char* scene1_shader_wgsl = +// SafeGetAsset(AssetId::ASSET_SHADER_SCENE1); - SafeGetAsset(AssetId::ASSET_SHADER_SCENE1); - -const char* sdf_test_shader_wgsl = - - SafeGetAsset(AssetId::ASSET_SHADER_SDF_TEST); +// const char* sdf_test_shader_wgsl = +// SafeGetAsset(AssetId::ASSET_SHADER_SDF_TEST); const char* distort_shader_wgsl = @@ -131,9 +130,8 @@ const char* chroma_aberration_shader_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_CHROMA_ABERRATION); -const char* cnn_layer_shader_wgsl = - - SafeGetAsset(AssetId::ASSET_SHADER_CNN_LAYER); +// const char* cnn_layer_shader_wgsl = +// SafeGetAsset(AssetId::ASSET_SHADER_CNN_LAYER); const char* gen_noise_compute_wgsl = @@ -175,13 +173,11 @@ const char* heptagon_v2_shader_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_HEPTAGON_V2); const char* particle_compute_v2_wgsl = - - SafeGetAsset(AssetId::ASSET_SHADER_PARTICLE_COMPUTE_V2); + SafeGetAsset(AssetId::ASSET_SHADER_PARTICLE_COMPUTE); const char* particle_render_v2_wgsl = + SafeGetAsset(AssetId::ASSET_SHADER_PARTICLE_RENDER); - SafeGetAsset(AssetId::ASSET_SHADER_PARTICLE_RENDER_V2); - -const char* rotating_cube_v2_wgsl = +const char* rotating_cube_v2_wgsl = ""; - SafeGetAsset(AssetId::ASSET_SHADER_ROTATING_CUBE_V2); +const char* flash_shader_wgsl = SafeGetAsset(AssetId::ASSET_SHADER_FLASH); diff --git a/src/gpu/shaders.h b/src/gpu/shaders.h index ab5ddf2..4fee863 100644 --- a/src/gpu/shaders.h +++ b/src/gpu/shaders.h @@ -36,3 +36,4 @@ extern const char* heptagon_v2_shader_wgsl; extern const char* particle_compute_v2_wgsl; extern const char* particle_render_v2_wgsl; extern const char* rotating_cube_v2_wgsl; +extern const char* flash_shader_wgsl; |
