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path: root/src/gpu
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8 hoursfeat: Add PeakMeterEffect v2 for test_demo audio visualizationskal
8 hoursfix: calculate beat_phase for FlashEffect and refactor uniformsskal
9 hoursfix: load rotating_cube_v2 shader from asset instead of empty stringskal
9 hoursrefactor(gpu): remove depthSlice conditionals, use platform.h abstractionskal
9 hoursfeat: Add FlashEffect for audio/visual sync testingskal
10 hoursrefactor(headless): convert nullptr checks to strippable macrosskal
10 hoursfix(headless): add nullptr checks for GPU resource creationskal
10 hoursfix(headless): add missing Effect include and gpu_get_surface stubskal
10 hoursfix(build): add missing headers and enum casts for strict compilationskal
10 hoursfix(shaders): correct sequence uniforms snippet registration nameskal
11 hoursrefactor: remove v2 versioning artifacts, establish Sequence as canonical systemskal
12 hoursfix(tests): resolve all v2 test failures, 35/35 passingskal
12 hoursrefactor: invert FATAL_CHECK logic to standard assertion styleskal
13 hoursfeat(sequence): complete v2 migration with DAG-based routingskal
15 hoursfeat(sequence): port rotating_cube_effect to v2skal
15 hoursfeat(sequence): port particles_effect to v2skal
16 hoursfeat(sequence): add inline post-process functions for v2skal
16 hoursfeat(sequence): complete phase 3 - v2 shader integration and effect portsskal
16 hoursfeat(sequence): Clean up compiler and add test accessorskal
17 hoursfeat(sequence): Phase 1 - Sequence v2 foundationskal
30 hoursrefactor(cnn): rename cnn_effect to cnn_v1_effect for clarityskal
31 hoursrefactor(cnn): isolate CNN v2 to cnn_v2/ subdirectoryskal
32 hoursclang-formatskal
40 hoursfeat(gpu): add shader labels for better error identificationskal
2 daysfeat(gpu): add SDF camera infrastructure and effect base classskal
2 dayssome tweakingskal
2 daysrefactor(wgsl): consolidate SDF shapes into single common fileskal
2 daysstyle: Apply clang-format to codebaseskal
2 daysrefactor(wgsl): modularize common shader functionsskal
2 daysrefactor(gpu): Relocate effects to src/effects and streamline includesskal
2 daysRefactor: add gpu_create_post_process_texture helperskal
2 daysRefactor: add gpu_create_texture_view_2d helperskal
3 daysRefactor: factorize common WGPU patterns into helper functionsskal
3 daysCNN v2: bilinear mip-level sampling and UI improvementsskal
3 daysCNN v2: Fix weight buffer offset bugskal
3 daysCNN v2: Alpha channel depth handling and layer visualizationskal
3 daysCNN v2: Fix WebGPU validation error in uniform buffer alignmentskal
3 daysCNN v2: Add TODO for flexible feature layout in binary format v3skal
3 daysCNN v2: Add mip-level support to runtime effectskal
4 daysCNNv2Effect: Document per-layer kernel sizes supportskal
4 daystest_demo: Add beat-synchronized CNN post-processing with version selectionskal
4 daysFix CNN v2 weights validation logicskal
5 daysCNN v2: Complete multi-layer compute executionskal
5 daysCNN v2: storage buffer architecture foundationskal
5 daysCNN v2 Phase 5: render pipeline implementationskal
5 daysCNN v2: parametric static features - Phases 1-4skal
5 daysfix: suppress spurious shader snippet and auxiliary texture warningsskal
5 daysfix: add missing beat_phase parameter to stub gpu_draw implementationsskal
5 daysfeat: implement beat-based timing systemskal
5 daysfix: Release cached samplers before WGPU shutdownskal