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Vide-coded 64k demo system
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Author
8 hours
docs: streamline and consolidate markdown documentation
HEAD
main
skal
8 hours
feat: Add PeakMeterEffect v2 for test_demo audio visualization
skal
8 hours
fix: calculate beat_phase for FlashEffect and refactor uniforms
skal
9 hours
fix: load rotating_cube_v2 shader from asset instead of empty string
skal
9 hours
refactor(gpu): remove depthSlice conditionals, use platform.h abstraction
skal
9 hours
fix: add missing SHADER_FLASH asset to main workspace
skal
9 hours
feat: Add FlashEffect for audio/visual sync testing
skal
10 hours
refactor: remove empty audio_update() function
skal
10 hours
feat: Update check_all.sh to include headless and coverage builds
skal
10 hours
refactor(headless): convert nullptr checks to strippable macros
skal
10 hours
fix(headless): add early returns to all effect constructors
skal
10 hours
fix(headless): add nullptr checks for GPU resource creation
skal
10 hours
fix(headless): add missing Effect include and gpu_get_surface stub
skal
10 hours
fix(build): add missing headers and enum casts for strict compilation
skal
10 hours
fix(shaders): correct sequence uniforms snippet registration name
skal
11 hours
refactor: remove v2 versioning artifacts, establish Sequence as canonical system
skal
12 hours
docs(TODO): add test infrastructure maintenance section
skal
12 hours
fix(tests): resolve all v2 test failures, 35/35 passing
skal
12 hours
refactor: invert FATAL_CHECK logic to standard assertion style
skal
13 hours
fix(tests): port tests to v2 API, fix FATAL_CHECK logic
skal
13 hours
docs(sequence): update and compact v2 documentation
skal
13 hours
feat(sequence): complete v2 migration with DAG-based routing
skal
15 hours
feat(sequence): integrate v2 timeline with main loop
skal
15 hours
test(audio): remove brittle SilentBackendTest
skal
15 hours
fix(cnn): rename CNNLayerParams to CNNv1LayerParams
skal
15 hours
fix(audio): implement get_callback_state in TestBackend
skal
15 hours
feat(sequence): port hybrid_3d_effect to v2
skal
15 hours
feat(sequence): port rotating_cube_effect to v2
skal
15 hours
feat(sequence): port particles_effect to v2
skal
15 hours
feat(sequence): integrate v2 timeline with build system
skal
15 hours
feat(sequence): create v2 timeline with placeholder effects
skal
16 hours
feat(sequence): add inline post-process functions for v2
skal
16 hours
feat(sequence): complete phase 3 - v2 shader integration and effect ports
skal
16 hours
test(sequence): Disable e2e test pending shader fix
skal
17 hours
feat(sequence): Clean up compiler and add test accessor
skal
17 hours
feat(sequence): Phase 3 - Port 3 effects to v2
skal
17 hours
docs: update for Sequence v2 phases 1-2
skal
17 hours
feat(sequence): Phase 2 - Python DAG compiler
skal
17 hours
feat(sequence): Phase 1 - Sequence v2 foundation
skal
25 hours
smaller cube
skal
25 hours
revert debug code
skal
25 hours
perf(audio): smooth playback time and RMS-based peak at 60Hz
skal
30 hours
feat(cnn): add CNN v3 directory structure with training data
skal
30 hours
chore: clean up timeline editor temp files and update gitignore
skal
30 hours
docs: update CNN v1 references in top/mid-level docs
skal
30 hours
refactor(cnn): rename cnn_effect to cnn_v1_effect for clarity
skal
30 hours
archive(cnn): move CNN v1 to cnn_v1/ subdirectory
skal
31 hours
refactor(cnn): isolate CNN v2 to cnn_v2/ subdirectory
skal
31 hours
fix(cmake): add asset generation dependencies to library targets
skal
31 hours
fix(tests): adjust AudioEngine test sample count expectations
skal
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