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Vide-coded 64k demo system
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2026-03-07
feat(effects): add Ntsc post-process effect with fisheye distortion
skal
2026-03-07
refactor(effects): introduce WgslEffect for shader-only post-process effects
skal
2026-03-06
feat(effects): add Scratch post-process effect with reusable scratch_lines sn...
skal
2026-03-05
style: run clang-format to adhere to coding style
skal
2026-02-28
fix(tools/shadertoy): fix Next Steps instructions and update EFFECT_WORKFLOW.md
skal
2026-02-28
misc: cleanup comments and formatting in headers
skal
2026-02-28
refactor(gpu): move RenderPipelineBuilder impl to pipeline_builder.cc
skal
2026-02-28
refactor(gpu): move SamplerCache impl to .cc, expose single entry point
skal
2026-02-28
remove SDFEffect base class and sdf_test, update SDF_EFFECT_GUIDE
skal
2026-02-28
remove vestigial demo_effects.cc
skal
2026-02-28
fix: double-free of external views in NodeRegistry and PASSTHROUGH shader test
skal
2026-02-28
fix(shaders): deduplicate VertexOutput/vs_main via render/fullscreen_uv_vs sn...
skal
2026-02-20
feat(sequence): port Scene1Effect + fix seq_compiler absolute time bug
skal
2026-02-17
feat(uniforms): Add noise field with per-frame random values
skal
2026-02-17
refactor(effects): Streamline uniforms initialization
skal
2026-02-17
refactor(gpu): Add RAII wrapper for WGPU resources to eliminate manual cleanup
skal
2026-02-17
refactor(effects): Factor shared initialization into Effect base class
skal
2026-02-17
docs(gpu): Purge comment bloat from GPU headers
skal
2026-02-17
refactor(gpu): Remove stale v2 references from demo_effects
skal
2026-02-17
fix(build): Resolve Windows cross-compilation failures
skal
2026-02-17
feat: Rename GPU stub and headless files and update references
skal
2026-02-17
style: replace C++ casts with C-style casts
skal
2026-02-17
refactor: centralize platform-specific code in gpu.h
skal
2026-02-17
feat: add time-based effect activation with auto-passthrough
skal
2026-02-17
style: Apply clang-format
skal
2026-02-17
refactor: move shaders.{h,cc} to src/effects and remove v2 suffix
skal
2026-02-16
fix: port Hybrid3D effect to sequence v2 architecture
skal
2026-02-16
feat: Add PeakMeterEffect v2 for test_demo audio visualization
skal
2026-02-16
fix: calculate beat_phase for FlashEffect and refactor uniforms
skal
2026-02-16
fix: load rotating_cube_v2 shader from asset instead of empty string
skal
2026-02-16
refactor(gpu): remove depthSlice conditionals, use platform.h abstraction
skal
2026-02-16
feat: Add FlashEffect for audio/visual sync testing
skal
2026-02-16
refactor(headless): convert nullptr checks to strippable macros
skal
2026-02-16
fix(headless): add nullptr checks for GPU resource creation
skal
2026-02-16
fix(headless): add missing Effect include and gpu_get_surface stub
skal
2026-02-16
fix(build): add missing headers and enum casts for strict compilation
skal
2026-02-16
fix(shaders): correct sequence uniforms snippet registration name
skal
2026-02-16
refactor: remove v2 versioning artifacts, establish Sequence as canonical system
skal
2026-02-16
fix(tests): resolve all v2 test failures, 35/35 passing
skal
2026-02-16
refactor: invert FATAL_CHECK logic to standard assertion style
skal
2026-02-16
feat(sequence): complete v2 migration with DAG-based routing
skal
2026-02-16
feat(sequence): port rotating_cube_effect to v2
skal
2026-02-16
feat(sequence): port particles_effect to v2
skal
2026-02-16
feat(sequence): add inline post-process functions for v2
skal
2026-02-16
feat(sequence): complete phase 3 - v2 shader integration and effect ports
skal
2026-02-16
feat(sequence): Clean up compiler and add test accessor
skal
2026-02-16
feat(sequence): Phase 1 - Sequence v2 foundation
skal
2026-02-15
refactor(cnn): rename cnn_effect to cnn_v1_effect for clarity
skal
2026-02-15
refactor(cnn): isolate CNN v2 to cnn_v2/ subdirectory
skal
2026-02-15
clang-format
skal
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