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authorskal <pascal.massimino@gmail.com>2026-02-28 08:57:57 +0100
committerskal <pascal.massimino@gmail.com>2026-02-28 08:57:57 +0100
commitd26866fb6cf7bd22c90000055cd27a65c31766dd (patch)
treea5b7b3ec6d9fe2af703581e2e5c1f3d8b9f50757 /src/gpu
parente07f87cba89ef738781399b079840615f27e1667 (diff)
misc: cleanup comments and formatting in headers
- asset_manager_dcl.h: clarify purpose vs asset_manager.h - camera_params.h: broaden description to include 3D rendering - sdf_cpu.h: simplify calc_normal formatting - platform.h: add missing newline at EOF Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Diffstat (limited to 'src/gpu')
-rw-r--r--src/gpu/camera_params.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gpu/camera_params.h b/src/gpu/camera_params.h
index 361f65f..0798c52 100644
--- a/src/gpu/camera_params.h
+++ b/src/gpu/camera_params.h
@@ -1,11 +1,11 @@
// This file is part of the 64k demo project.
-// It defines CameraParams for raymarching effects.
+// It defines CameraParams for raymarching and 3D effects.
#pragma once
#include "util/mini_math.h"
-// Camera parameters for SDF raymarching effects
+// Camera parameters for SDF raymarching effects and 3D rendering
// Binding convention: @group(0) @binding(3)
struct CameraParams {
mat4 inv_view; // Inverse view matrix (screen→world transform)