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path: root/src/gpu
AgeCommit message (Expand)Author
2026-03-05style: run clang-format to adhere to coding styleskal
2026-02-28fix(tools/shadertoy): fix Next Steps instructions and update EFFECT_WORKFLOW.mdskal
2026-02-28misc: cleanup comments and formatting in headersskal
2026-02-28refactor(gpu): move RenderPipelineBuilder impl to pipeline_builder.ccskal
2026-02-28refactor(gpu): move SamplerCache impl to .cc, expose single entry pointskal
2026-02-28remove SDFEffect base class and sdf_test, update SDF_EFFECT_GUIDEskal
2026-02-28remove vestigial demo_effects.ccskal
2026-02-28fix: double-free of external views in NodeRegistry and PASSTHROUGH shader testskal
2026-02-28fix(shaders): deduplicate VertexOutput/vs_main via render/fullscreen_uv_vs sn...skal
2026-02-20feat(sequence): port Scene1Effect + fix seq_compiler absolute time bugskal
2026-02-17feat(uniforms): Add noise field with per-frame random valuesskal
2026-02-17refactor(effects): Streamline uniforms initializationskal
2026-02-17refactor(gpu): Add RAII wrapper for WGPU resources to eliminate manual cleanupskal
2026-02-17refactor(effects): Factor shared initialization into Effect base classskal
2026-02-17docs(gpu): Purge comment bloat from GPU headersskal
2026-02-17refactor(gpu): Remove stale v2 references from demo_effectsskal
2026-02-17fix(build): Resolve Windows cross-compilation failuresskal
2026-02-17feat: Rename GPU stub and headless files and update referencesskal
2026-02-17style: replace C++ casts with C-style castsskal
2026-02-17refactor: centralize platform-specific code in gpu.hskal
2026-02-17feat: add time-based effect activation with auto-passthroughskal
2026-02-17style: Apply clang-formatskal
2026-02-17refactor: move shaders.{h,cc} to src/effects and remove v2 suffixskal
2026-02-16fix: port Hybrid3D effect to sequence v2 architectureskal
2026-02-16feat: Add PeakMeterEffect v2 for test_demo audio visualizationskal
2026-02-16fix: calculate beat_phase for FlashEffect and refactor uniformsskal
2026-02-16fix: load rotating_cube_v2 shader from asset instead of empty stringskal
2026-02-16refactor(gpu): remove depthSlice conditionals, use platform.h abstractionskal
2026-02-16feat: Add FlashEffect for audio/visual sync testingskal
2026-02-16refactor(headless): convert nullptr checks to strippable macrosskal
2026-02-16fix(headless): add nullptr checks for GPU resource creationskal
2026-02-16fix(headless): add missing Effect include and gpu_get_surface stubskal
2026-02-16fix(build): add missing headers and enum casts for strict compilationskal
2026-02-16fix(shaders): correct sequence uniforms snippet registration nameskal
2026-02-16refactor: remove v2 versioning artifacts, establish Sequence as canonical systemskal
2026-02-16fix(tests): resolve all v2 test failures, 35/35 passingskal
2026-02-16refactor: invert FATAL_CHECK logic to standard assertion styleskal
2026-02-16feat(sequence): complete v2 migration with DAG-based routingskal
2026-02-16feat(sequence): port rotating_cube_effect to v2skal
2026-02-16feat(sequence): port particles_effect to v2skal
2026-02-16feat(sequence): add inline post-process functions for v2skal
2026-02-16feat(sequence): complete phase 3 - v2 shader integration and effect portsskal
2026-02-16feat(sequence): Clean up compiler and add test accessorskal
2026-02-16feat(sequence): Phase 1 - Sequence v2 foundationskal
2026-02-15refactor(cnn): rename cnn_effect to cnn_v1_effect for clarityskal
2026-02-15refactor(cnn): isolate CNN v2 to cnn_v2/ subdirectoryskal
2026-02-15clang-formatskal
2026-02-15feat(gpu): add shader labels for better error identificationskal
2026-02-14feat(gpu): add SDF camera infrastructure and effect base classskal
2026-02-14some tweakingskal