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Vide-coded 64k demo system
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Author
12 hours
feat: Add Scene1 effect from ShaderToy (raymarching cube & sphere)
skal
13 hours
refactor: Factor WGPU boilerplate into builder pattern helpers
skal
14 hours
fix: Resolve CNN effect black screen bug (framebuffer capture + uniforms)
skal
16 hours
fix: Capture scene framebuffer before post-processing for CNN effect
skal
18 hours
feat: Add multi-layer CNN support with framebuffer capture and blend control
skal
22 hours
feat: Add CNN post-processing effect with modular WGSL architecture
skal
39 hours
fix: Add ShaderComposer to CircleMaskEffect pipelines
skal
39 hours
refactor: Deduplicate CommonUniforms with #include in WGSL shaders
skal
40 hours
feat: GPU procedural Phase 4 - texture composition
skal
40 hours
feat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shaders
skal
41 hours
feat(gpu): Add GPU procedural texture generation system
skal
43 hours
Refactor Effect class to centralize common uniforms management
skal
43 hours
feat: WGSL Uniform Buffer Validation & Consolidation (Task #75)
skal
43 hours
chore: Apply clang-format to C++ source files
skal
44 hours
fix: Increase dummy uniform buffer to 32 bytes for alignment
skal
44 hours
fix: Resolve WebGPU uniform buffer alignment issues (Task #74)
skal
45 hours
fix: Resolve WebGPU uniform buffer alignment issues (Task #74)
skal
2 days
feat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture masking
skal
2 days
feat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture masking
skal
2 days
feat(gpu): Add VignetteEffect and related files
skal
2 days
feat(gpu): Add VignetteEffect
skal
2 days
feat(gpu): Add WGSL noise and hash function library (Task #59)
skal
3 days
feat(gpu): Add parameter-driven GaussianBlurEffect
skal
3 days
feat(gpu): Add parameter-driven ChromaAberrationEffect
skal
3 days
feat(shaders): Add Möller-Trumbore ray-triangle intersection
skal
3 days
fix(gpu): Correct FlashUniforms struct alignment for WGSL
skal
3 days
feat(gpu): Implement shader parametrization system
skal
3 days
refactor(shaders): Apply common utilities to renderer shaders
skal
3 days
Revert "feat(platform): Centralize platform-specific WebGPU code and improve ...
skal
3 days
feat(platform): Centralize platform-specific WebGPU code and improve shader c...
skal
3 days
style: Apply clang-format to all source files
skal
3 days
add debugging code to flash_effect
skal
3 days
feat(gpu): Systematize post-process bindings and enable vertex shader uniforms
skal
4 days
refactor: Store const GpuContext& in Effect base class
skal
4 days
refactor: Bundle GPU context into GpuContext struct
skal
5 days
refactor(build): Split asset_manager.h into dcl/core/utils headers
skal
5 days
feat(3d): Implement basic OBJ mesh asset pipeline
skal
5 days
refactor(gpu): Implement compile-time BVH toggle via shader composition
skal
5 days
feat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)
skal
5 days
fix(gpu): Use GetTextureAsset() for procedural texture loading
skal
6 days
feat: Optional sequence end times and comprehensive effect documentation
skal
7 days
feat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...
skal
7 days
refactor: Task #20 - Platform & Code Hygiene
skal
8 days
test(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)
skal
8 days
fix: Resolve shader initialization crashes and build errors
skal
8 days
refactor: Shader Asset Integration (Task #24)
skal
8 days
feat: Complete audio tracker system integration and tests
skal
8 days
update TODO and fix shaders.cc
skal
9 days
feat(3d): Implement Task 21.1 WGSL Library & Composer
skal
9 days
fix(gpu): Resolve high-DPI squished rendering and 3D shadow bugs
skal
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