diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-09 15:20:09 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-09 15:20:09 +0100 |
| commit | af55c4a7a54a90d4c252aa4fe354e7bf8624072e (patch) | |
| tree | 6aef045c1f52f0df766e5b091cfb61a950d48c3f /src/gpu/effects | |
| parent | ff4108b383e8b543a298debdb3518a19e08d74ab (diff) | |
refactor: Deduplicate CommonUniforms with #include in WGSL shaders
Replace redundant CommonUniforms struct definitions across 13 shaders
with #include "common_uniforms" directive. Integrate ShaderComposer
preprocessing into all shader creation pipelines.
Changes:
- Replace 9-line CommonUniforms definitions with single #include line
- Add ShaderComposer.Compose() to create_post_process_pipeline()
- Add ShaderComposer.Compose() to gpu_create_render_pass()
- Add ShaderComposer.Compose() to gpu_create_compute_pass()
- Add InitShaderComposer() calls to test_effect_base and test_demo_effects
- Update test_shader_compilation to compose shaders before validation
Net reduction: 83 lines of duplicate code eliminated
All 35 tests passing (100%)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'src/gpu/effects')
| -rw-r--r-- | src/gpu/effects/post_process_helper.cc | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/gpu/effects/post_process_helper.cc b/src/gpu/effects/post_process_helper.cc index bc66448..e99467f 100644 --- a/src/gpu/effects/post_process_helper.cc +++ b/src/gpu/effects/post_process_helper.cc @@ -4,16 +4,19 @@ #include "post_process_helper.h" #include "../demo_effects.h" #include "gpu/gpu.h" +#include "gpu/effects/shader_composer.h" #include <cstring> // Helper to create a standard post-processing pipeline WGPURenderPipeline create_post_process_pipeline(WGPUDevice device, WGPUTextureFormat format, const char* shader_code) { + std::string composed_shader = ShaderComposer::Get().Compose({}, shader_code); + WGPUShaderModuleDescriptor shader_desc = {}; WGPUShaderSourceWGSL wgsl_src = {}; wgsl_src.chain.sType = WGPUSType_ShaderSourceWGSL; - wgsl_src.code = str_view(shader_code); + wgsl_src.code = str_view(composed_shader.c_str()); shader_desc.nextInChain = &wgsl_src.chain; WGPUShaderModule shader_module = wgpuDeviceCreateShaderModule(device, &shader_desc); |
