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authorskal <pascal.massimino@gmail.com>2026-02-08 09:12:48 +0100
committerskal <pascal.massimino@gmail.com>2026-02-08 09:12:48 +0100
commitec98466b62797fe7e71f35f009a891e72f4ae85a (patch)
tree0f86391c020a6d223ccd4a46ccc9c45aa87fe866 /src/gpu/effects
parent16c2cdce6ad1d89d3c537f2c2cff743449925125 (diff)
Revert "feat(platform): Centralize platform-specific WebGPU code and improve shader composition"
This reverts commit 16c2cdce6ad1d89d3c537f2c2cff743449925125.
Diffstat (limited to 'src/gpu/effects')
-rw-r--r--src/gpu/effects/shader_composer.cc10
-rw-r--r--src/gpu/effects/shader_composer.h5
2 files changed, 0 insertions, 15 deletions
diff --git a/src/gpu/effects/shader_composer.cc b/src/gpu/effects/shader_composer.cc
index 5cd8699..b746f8b 100644
--- a/src/gpu/effects/shader_composer.cc
+++ b/src/gpu/effects/shader_composer.cc
@@ -2,7 +2,6 @@
// It implements the ShaderComposer class.
#include "gpu/effects/shader_composer.h"
-#include "util/asset_manager.h"
#include <set>
#include <sstream>
@@ -87,12 +86,3 @@ ShaderComposer::Compose(const std::vector<std::string>& dependencies,
return ss.str();
}
-
-std::string
-ShaderComposer::Compose(const std::vector<std::string>& dependencies,
- AssetId main_code_asset_id,
- const CompositionMap& substitutions) {
- size_t size;
- const char* main_code = reinterpret_cast<const char*>(GetAsset(main_code_asset_id, &size));
- return Compose(dependencies, std::string(main_code, size), substitutions);
-}
diff --git a/src/gpu/effects/shader_composer.h b/src/gpu/effects/shader_composer.h
index 961ffcb..9eb43f4 100644
--- a/src/gpu/effects/shader_composer.h
+++ b/src/gpu/effects/shader_composer.h
@@ -3,7 +3,6 @@
#pragma once
-#include "generated/assets.h" // For AssetId
#include <map>
#include <set>
#include <string>
@@ -24,10 +23,6 @@ class ShaderComposer {
std::string Compose(const std::vector<std::string>& dependencies,
const std::string& main_code,
const CompositionMap& substitutions = {});
-
- std::string Compose(const std::vector<std::string>& dependencies,
- AssetId main_code_asset_id,
- const CompositionMap& substitutions = {});
private:
ShaderComposer() = default;