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| author | skal <pascal.massimino@gmail.com> | 2026-02-03 08:23:00 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-03 08:23:00 +0100 |
| commit | dd849f36c09d08c4cd7a66348232206032455700 (patch) | |
| tree | bb78fa259b504cb440a1aa96ff73ae34805981c4 /src/gpu/effects | |
| parent | f9b91fac0f4611bd344eb57c8596b2da04926d02 (diff) | |
fix: Resolve shader initialization crashes and build errors
Fixes crashes in demo64k and test_3d_render caused by uninitialized ShaderComposer. Moves InitShaderComposer() call before effect initialization in gpu.cc and adds explicit call in test_3d_render.cc. Also fixes include paths for generated assets.h in multiple files.
Diffstat (limited to 'src/gpu/effects')
| -rw-r--r-- | src/gpu/effects/shaders.h | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/gpu/effects/shaders.h b/src/gpu/effects/shaders.h index a23c41c..f8e45ba 100644 --- a/src/gpu/effects/shaders.h +++ b/src/gpu/effects/shaders.h @@ -1,8 +1,11 @@ // This file is part of the 64k demo project. -// It declares the WGSL shader strings. +// It declares the WGSL shader strings and initialization function. #pragma once +// Initializes the ShaderComposer with snippet assets. +void InitShaderComposer(); + // Shader declarations (defined in shaders.cc) extern const char* main_shader_wgsl; extern const char* particle_compute_wgsl; |
