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8 hoursrefactor: Optimize CNN normalization to eliminate redundant conversionsskal
8 hoursupdate timeline.seqskal
8 hoursfix: Flip Y-axis to match ShaderToy coordinate conventionskal
8 hoursrefactor: Improve convert_shadertoy.py to generate compile-ready codeskal
8 hoursfeat: Add Scene1 effect from ShaderToy (raymarching cube & sphere)skal
8 hourschore: Remove incomplete CubeSphere effectskal
8 hoursdocs: Fix EFFECT keyword syntax and add automation-friendly workflowskal
9 hoursfeat: Add ShaderToy conversion toolsskal
9 hoursfix: Support variable kernel sizes in CNN layer generationskal
9 hoursdocs: Document WGPU builder refactoring in COMPLETED.mdskal
9 hoursrefactor: Factor WGPU boilerplate into builder pattern helpersskal
10 hoursfeat: CNN RGBD→grayscale with 7-channel augmented inputskal
10 hoursudpateskal
11 hoursupdate timelineskal
11 hoursfix: Resolve CNN effect black screen bug (framebuffer capture + uniforms)skal
13 hoursfix: Capture scene framebuffer before post-processing for CNN effectskal
14 hoursfeat: Add multi-layer CNN support with framebuffer capture and blend controlskal
16 hoursdocs: Update and streamline CNN training documentationskal
16 hoursfeat: Add checkpointing support to CNN training scriptskal
16 hoursfix: Auto-expand single kernel size to all layers in training scriptskal
16 hoursupdate target imagesskal
16 hoursfeat: Add coordinate-aware CNN layer 0 for position-dependent stylizationskal
18 hoursdocs: Add CNN effect documentation and update project statusskal
19 hoursfeat: Add CNN post-processing effect with modular WGSL architectureskal
19 hoursinitial doc for the CNN projectskal
26 hoursdocs: Reorganize shader editor documentationskal
26 hoursfix: Use placeholder technique to prevent syntax highlighting overlapskal
26 hoursrefactor: Improve syntax highlighting to avoid overlapping matchesskal
26 hoursfeat: Add WGSL syntax highlightingskal
26 hoursrefactor: Increase editor pane size by 20% (36% → 43%)skal
26 hoursfix: Remove resolutionSelect references after removing UI elementskal
26 hoursfeat: Remove resolution selector, enable autoplay on loadskal
26 hoursfix: Use 16:9 aspect ratio and object-fit contain for canvasskal
26 hoursfix: Canvas fills available height instead of maintaining square aspectskal
26 hoursfix: Reference texture/sampler in default shader for bind group layoutskal
26 hoursfix: Use var instead of let for mutable uv in default shaderskal
26 hoursrefactor: Adjust shader editor layout and add default animationskal
26 hoursfeat: Add HTML WGSL shader editor toolskal
27 hoursfix: Guard --headless flag with DEMO_HEADLESS defineskal
30 hoursrefactor: Reorganize tests into subsystem subdirectoriesskal
31 hoursfix: Reduce default audio volumes to prevent clippingskal
31 hoursdocs: Streamline headless mode documentationskal
31 hoursfeat: Add headless mode for testing without GPUskal
32 hoursdocs: Update references to workspace layoutskal
32 hoursdocs: Streamline top-level documentationskal
32 hoursfeat: Add workspace header comments to config filesskal
32 hoursfeat: Implement workspace system (Task #77)skal
32 hoursdocs: Condense HOWTO.md, move details to technical docsskal
32 hoursdocs: Update docs for Task #76 size measurementskal
32 hoursfeat: Implement Task #76 external library size measurementskal