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path: root/src/gpu/effects
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20 hoursCNN v2: Fix WebGPU validation error in uniform buffer alignmentskal
20 hoursCNN v2: Add TODO for flexible feature layout in binary format v3skal
21 hoursCNN v2: Add mip-level support to runtime effectskal
25 hoursCNNv2Effect: Document per-layer kernel sizes supportskal
46 hourstest_demo: Add beat-synchronized CNN post-processing with version selectionskal
48 hoursFix CNN v2 weights validation logicskal
2 daysCNN v2: Complete multi-layer compute executionskal
2 daysCNN v2: storage buffer architecture foundationskal
2 daysCNN v2 Phase 5: render pipeline implementationskal
2 daysCNN v2: parametric static features - Phases 1-4skal
2 daysfix: suppress spurious shader snippet and auxiliary texture warningsskal
3 daysfeat: implement beat-based timing systemskal
3 daysfix: Register cnn_conv1x1 snippet and add verificationskal
3 daysfix: Use actual resolution in RotatingCubeEffectskal
3 daysfix: Use initialized_ flag instead of ctx_.device checkskal
3 daysfix: Complete auxiliary texture initialization fixskal
3 daysrefactor: Use lazy initialization for auxiliary texturesskal
3 daysfix: Resolve auxiliary texture resolution mismatch bugskal
3 daysrefactor: Simplify effect render API and fix uniform initializationskal
4 daysfix: Use ClampToEdge sampler for CNN to avoid edge wrappingskal
4 daysfeat: Add Scene1 effect from ShaderToy (raymarching cube & sphere)skal
4 daysrefactor: Factor WGPU boilerplate into builder pattern helpersskal
4 daysfix: Resolve CNN effect black screen bug (framebuffer capture + uniforms)skal
4 daysfix: Capture scene framebuffer before post-processing for CNN effectskal
4 daysfeat: Add multi-layer CNN support with framebuffer capture and blend controlskal
4 daysfeat: Add CNN post-processing effect with modular WGSL architectureskal
5 daysfix: Add ShaderComposer to CircleMaskEffect pipelinesskal
5 daysrefactor: Deduplicate CommonUniforms with #include in WGSL shadersskal
5 daysfeat: GPU procedural Phase 4 - texture compositionskal
5 daysfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
5 daysfeat(gpu): Add GPU procedural texture generation systemskal
5 daysRefactor Effect class to centralize common uniforms managementskal
5 daysfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
5 dayschore: Apply clang-format to C++ source filesskal
5 daysfix: Increase dummy uniform buffer to 32 bytes for alignmentskal
5 daysfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
5 daysfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
6 daysfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
6 daysfeat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal
6 daysfeat(gpu): Add VignetteEffect and related filesskal
6 daysfeat(gpu): Add VignetteEffectskal
6 daysfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
6 daysfeat(gpu): Add parameter-driven GaussianBlurEffectskal
6 daysfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
6 daysfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
6 daysfix(gpu): Correct FlashUniforms struct alignment for WGSLskal
6 daysfeat(gpu): Implement shader parametrization systemskal
6 daysrefactor(shaders): Apply common utilities to renderer shadersskal
6 daysRevert "feat(platform): Centralize platform-specific WebGPU code and improve ...skal
6 daysfeat(platform): Centralize platform-specific WebGPU code and improve shader c...skal