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authorskal <pascal.massimino@gmail.com>2026-02-11 12:03:36 +0100
committerskal <pascal.massimino@gmail.com>2026-02-11 12:03:36 +0100
commitfa5a960a3dd6f8e3b5115bcad5150654baebb6a0 (patch)
tree5caaf8a27e17ff2ef6a8ac9b1011c9f566d98107 /src/gpu/effects
parentf21d120b27e736eed42a5506ea1f3a879c150af5 (diff)
fix: Use actual resolution in RotatingCubeEffect
Hardcoded vec2(1280.0f, 720.0f) → u.resolution Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'src/gpu/effects')
-rw-r--r--src/gpu/effects/rotating_cube_effect.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gpu/effects/rotating_cube_effect.cc b/src/gpu/effects/rotating_cube_effect.cc
index 79a540b..cd31100 100644
--- a/src/gpu/effects/rotating_cube_effect.cc
+++ b/src/gpu/effects/rotating_cube_effect.cc
@@ -207,7 +207,7 @@ void RotatingCubeEffect::render(WGPURenderPassEncoder pass,
.inv_view_proj = view_proj.inverse(),
.camera_pos_time = vec4(camera_pos.x, camera_pos.y, camera_pos.z, u.time),
.params = vec4(1.0f, 0.0f, 0.0f, 0.0f),
- .resolution = vec2(1280.0f, 720.0f),
+ .resolution = u.resolution,
};
const ObjectData obj_data = {