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authorskal <pascal.massimino@gmail.com>2026-02-13 17:16:56 +0100
committerskal <pascal.massimino@gmail.com>2026-02-13 17:16:56 +0100
commitf6b3ea72a03850654b69986bc82bb249aaabe2e3 (patch)
tree1f6c85b603462a661691854c1ce1e45a3dd1e142 /src/gpu/effects
parentf80869ba4378b82aa6ac28b19e0c55cbe340a48b (diff)
CNN v2: Fix WebGPU validation error in uniform buffer alignment
Fix two issues causing validation errors in test_demo: 1. Remove redundant pipeline creation without layout (static_pipeline_) 2. Change vec3<u32> to 3× u32 fields in StaticFeatureParams struct WGSL vec3<u32> aligns to 16 bytes (std140), making struct 32 bytes, while C++ struct was 16 bytes. Explicit fields ensure consistent layout. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'src/gpu/effects')
-rw-r--r--src/gpu/effects/cnn_v2_effect.cc12
1 files changed, 0 insertions, 12 deletions
diff --git a/src/gpu/effects/cnn_v2_effect.cc b/src/gpu/effects/cnn_v2_effect.cc
index 566686e..5e38f13 100644
--- a/src/gpu/effects/cnn_v2_effect.cc
+++ b/src/gpu/effects/cnn_v2_effect.cc
@@ -233,18 +233,6 @@ void CNNv2Effect::create_pipelines() {
WGPUShaderModuleDescriptor shader_desc = {};
shader_desc.nextInChain = &wgsl_src.chain;
- WGPUShaderModule static_module = wgpuDeviceCreateShaderModule(ctx_.device, &shader_desc);
- if (!static_module) {
- return;
- }
-
- WGPUComputePipelineDescriptor pipeline_desc = {};
- pipeline_desc.compute.module = static_module;
- pipeline_desc.compute.entryPoint = str_view("main");
-
- static_pipeline_ = wgpuDeviceCreateComputePipeline(ctx_.device, &pipeline_desc);
- wgpuShaderModuleRelease(static_module);
-
// Create bind group layout for static features compute
// Bindings: 0=input_tex, 1=input_mip1, 2=input_mip2, 3=depth_tex, 4=output, 5=params
WGPUBindGroupLayoutEntry bgl_entries[6] = {};