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path: root/src/effects
AgeCommit message (Expand)Author
2 daysrefactor(effects): Streamline uniforms initializationskal
2 daysrefactor(gpu): Add RAII wrapper for WGPU resources to eliminate manual cleanupskal
2 daysrefactor(effects): Factor shared initialization into Effect base classskal
2 daysfix(build): Resolve Windows cross-compilation failuresskal
2 daysfeat: add time-based effect activation with auto-passthroughskal
2 daysstyle: Apply clang-formatskal
2 daysrefactor: move shaders.{h,cc} to src/effects and remove v2 suffixskal
3 daysfix: correct Heptagon effect rendering and SDF implementationskal
3 daysfix: port Hybrid3D effect to sequence v2 architectureskal
3 daystest: enhance GaussianBlur parameters and test timelineskal
3 daysrefactor: complete removal of 'Effect' suffix from C++ class namesskal
3 daysfeat: Add PeakMeterEffect v2 for test_demo audio visualizationskal
3 daysrefactor(gpu): remove depthSlice conditionals, use platform.h abstractionskal
3 daysfeat: Add FlashEffect for audio/visual sync testingskal
3 daysrefactor(headless): convert nullptr checks to strippable macrosskal
3 daysfix(headless): add early returns to all effect constructorsskal
3 daysfix(headless): add nullptr checks for GPU resource creationskal
3 daysrefactor: remove v2 versioning artifacts, establish Sequence as canonical systemskal
3 daysfix(tests): resolve all v2 test failures, 35/35 passingskal
3 daysfeat(sequence): complete v2 migration with DAG-based routingskal
3 daysfeat(sequence): port hybrid_3d_effect to v2skal
3 daysfeat(sequence): port rotating_cube_effect to v2skal
3 daysfeat(sequence): port particles_effect to v2skal
3 daysfeat(sequence): create v2 timeline with placeholder effectsskal
3 daysfeat(sequence): complete phase 3 - v2 shader integration and effect portsskal
3 daysfeat(sequence): Phase 3 - Port 3 effects to v2skal
4 dayssmaller cubeskal
4 daysarchive(cnn): move CNN v1 to cnn_v1/ subdirectoryskal
4 daysrefactor(cnn): isolate CNN v2 to cnn_v2/ subdirectoryskal
4 daysclang-formatskal
4 daysdebug flash-cube-effectskal
5 daysfeat(gpu): add SDF camera infrastructure and effect base classskal
5 daysstyle: Apply clang-format to codebaseskal
5 daysrefactor(gpu): Relocate effects to src/effects and streamline includesskal