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authorskal <pascal.massimino@gmail.com>2026-02-16 15:15:40 +0100
committerskal <pascal.massimino@gmail.com>2026-02-16 15:15:40 +0100
commit42de5c4e5aeb486b4afb5b73bcb6a9d5ba567cbd (patch)
treedb7febab2d795343cb7b9925b47d78ea911da303 /src/effects
parentce2f70d30094cad87606f480a317328d60595bdc (diff)
fix(headless): add nullptr checks for GPU resource creation
- NodeRegistry::create_texture: skip texture creation when device is nullptr - Post-process helpers: skip pipeline/bind group creation in headless mode - SamplerCache: return nullptr for headless mode - BindGroupLayoutBuilder/BindGroupBuilder: skip creation with null device - RenderPipelineBuilder: skip shader module and pipeline creation in headless - PlaceholderEffect: skip sampler creation in headless mode - RotatingCubeEffect: early return in constructor for headless mode WIP: Some effects (GaussianBlur, etc.) still need headless checks Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'src/effects')
-rw-r--r--src/effects/placeholder_effect.cc21
-rw-r--r--src/effects/rotating_cube_effect.cc5
2 files changed, 17 insertions, 9 deletions
diff --git a/src/effects/placeholder_effect.cc b/src/effects/placeholder_effect.cc
index d3308de..a83d922 100644
--- a/src/effects/placeholder_effect.cc
+++ b/src/effects/placeholder_effect.cc
@@ -18,15 +18,18 @@ PlaceholderEffect::PlaceholderEffect(const GpuContext& ctx,
pipeline_ = create_post_process_pipeline(ctx_.device, WGPUTextureFormat_RGBA8Unorm,
passthrough_v2_shader_wgsl);
- WGPUSamplerDescriptor sampler_desc = {};
- sampler_desc.addressModeU = WGPUAddressMode_ClampToEdge;
- sampler_desc.addressModeV = WGPUAddressMode_ClampToEdge;
- sampler_desc.addressModeW = WGPUAddressMode_ClampToEdge;
- sampler_desc.magFilter = WGPUFilterMode_Linear;
- sampler_desc.minFilter = WGPUFilterMode_Linear;
- sampler_desc.mipmapFilter = WGPUMipmapFilterMode_Nearest;
- sampler_desc.maxAnisotropy = 1;
- sampler_ = wgpuDeviceCreateSampler(ctx_.device, &sampler_desc);
+ // Headless mode: skip sampler creation
+ if (ctx_.device != nullptr) {
+ WGPUSamplerDescriptor sampler_desc = {};
+ sampler_desc.addressModeU = WGPUAddressMode_ClampToEdge;
+ sampler_desc.addressModeV = WGPUAddressMode_ClampToEdge;
+ sampler_desc.addressModeW = WGPUAddressMode_ClampToEdge;
+ sampler_desc.magFilter = WGPUFilterMode_Linear;
+ sampler_desc.minFilter = WGPUFilterMode_Linear;
+ sampler_desc.mipmapFilter = WGPUMipmapFilterMode_Nearest;
+ sampler_desc.maxAnisotropy = 1;
+ sampler_ = wgpuDeviceCreateSampler(ctx_.device, &sampler_desc);
+ }
}
void PlaceholderEffect::render(WGPUCommandEncoder encoder,
diff --git a/src/effects/rotating_cube_effect.cc b/src/effects/rotating_cube_effect.cc
index 3f1d445..e7ed52e 100644
--- a/src/effects/rotating_cube_effect.cc
+++ b/src/effects/rotating_cube_effect.cc
@@ -10,6 +10,11 @@ RotatingCubeEffect::RotatingCubeEffect(const GpuContext& ctx,
const std::vector<std::string>& inputs,
const std::vector<std::string>& outputs)
: Effect(ctx, inputs, outputs), depth_node_(outputs[0] + "_depth") {
+ // Headless mode: skip GPU resource creation
+ if (ctx_.device == nullptr) {
+ return;
+ }
+
// Create uniform buffers
uniform_buffer_ =
gpu_create_buffer(ctx_.device, sizeof(Uniforms),