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authorskal <pascal.massimino@gmail.com>2026-02-14 19:05:34 +0100
committerskal <pascal.massimino@gmail.com>2026-02-14 19:05:34 +0100
commitb8d4a815453acac752c6fb3c56d047e39a76fd05 (patch)
treee8b49ac34aed2b5cfbdbdc4a4c99903fbd709cef /src/effects
parent57aeae226617dbce364716f2d4e7c4aaa6271c1d (diff)
feat(gpu): add SDF camera infrastructure and effect base class
Add unified camera system for SDF raymarching effects: - CameraParams struct (80 bytes): inv_view matrix + FOV/near/far/aspect - SDFEffect base class: manages camera uniform, provides update_camera() helpers - camera_common.wgsl: getCameraRay(), position/forward/up/right extractors - SDFTestEffect: working example with orbiting camera + animated sphere Refactor effect headers: - Extract class definitions from demo_effects.h to individual .h files - Update includes in .cc files to use specific headers - Cleaner compilation dependencies, faster incremental builds Documentation: - Add SDF_EFFECT_GUIDE.md with complete workflow - Update ARCHITECTURE.md, UNIFORM_BUFFER_GUIDELINES.md - Update EFFECT_WORKFLOW.md, CONTRIBUTING.md Tests: 34/34 passing, SDFTestEffect validated Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'src/effects')
-rw-r--r--src/effects/chroma_aberration_effect.cc3
-rw-r--r--src/effects/chroma_aberration_effect.h29
-rw-r--r--src/effects/distort_effect.cc3
-rw-r--r--src/effects/distort_effect.h28
-rw-r--r--src/effects/gaussian_blur_effect.cc3
-rw-r--r--src/effects/gaussian_blur_effect.h32
-rw-r--r--src/effects/heptagon_effect.cc3
-rw-r--r--src/effects/heptagon_effect.h16
-rw-r--r--src/effects/moving_ellipse_effect.cc3
-rw-r--r--src/effects/moving_ellipse_effect.h16
-rw-r--r--src/effects/particle_defs.h13
-rw-r--r--src/effects/particle_spray_effect.cc3
-rw-r--r--src/effects/particle_spray_effect.h21
-rw-r--r--src/effects/particles_effect.cc3
-rw-r--r--src/effects/particles_effect.h21
-rw-r--r--src/effects/passthrough_effect.cc3
-rw-r--r--src/effects/passthrough_effect.h14
-rw-r--r--src/effects/sdf_test_effect.cc36
-rw-r--r--src/effects/sdf_test_effect.h16
-rw-r--r--src/effects/solarize_effect.cc3
-rw-r--r--src/effects/solarize_effect.h16
-rw-r--r--src/effects/vignette_effect.cc3
-rw-r--r--src/effects/vignette_effect.h26
23 files changed, 304 insertions, 10 deletions
diff --git a/src/effects/chroma_aberration_effect.cc b/src/effects/chroma_aberration_effect.cc
index 2a92225..4038696 100644
--- a/src/effects/chroma_aberration_effect.cc
+++ b/src/effects/chroma_aberration_effect.cc
@@ -1,9 +1,10 @@
// This file is part of the 64k demo project.
// It implements the ChromaAberrationEffect with parameterization.
-#include "gpu/demo_effects.h"
+#include "effects/chroma_aberration_effect.h"
#include "gpu/gpu.h"
#include "gpu/post_process_helper.h"
+#include "gpu/shaders.h"
// --- ChromaAberrationEffect ---
diff --git a/src/effects/chroma_aberration_effect.h b/src/effects/chroma_aberration_effect.h
new file mode 100644
index 0000000..1790952
--- /dev/null
+++ b/src/effects/chroma_aberration_effect.h
@@ -0,0 +1,29 @@
+// This file is part of the 64k demo project.
+// It declares the ChromaAberrationEffect.
+
+#pragma once
+
+#include "gpu/effect.h"
+#include "gpu/uniform_helper.h"
+
+// Parameters for ChromaAberrationEffect (set at construction time)
+struct ChromaAberrationParams {
+ float offset_scale = 0.02f; // Default: 2% screen offset
+ float angle = 0.0f; // Default: horizontal (0 radians)
+};
+
+class ChromaAberrationEffect : public PostProcessEffect {
+ public:
+ // Backward compatibility constructor (uses default params)
+ ChromaAberrationEffect(const GpuContext& ctx);
+ // New parameterized constructor
+ ChromaAberrationEffect(const GpuContext& ctx,
+ const ChromaAberrationParams& params);
+ void render(WGPURenderPassEncoder pass,
+ const CommonPostProcessUniforms& uniforms) override;
+ void update_bind_group(WGPUTextureView input_view) override;
+
+ private:
+ ChromaAberrationParams params_;
+ UniformBuffer<ChromaAberrationParams> params_buffer_;
+};
diff --git a/src/effects/distort_effect.cc b/src/effects/distort_effect.cc
index f4e68d2..aa72386 100644
--- a/src/effects/distort_effect.cc
+++ b/src/effects/distort_effect.cc
@@ -1,8 +1,9 @@
// This file is part of the 64k demo project.
// It implements the DistortEffect.
-#include "gpu/demo_effects.h"
+#include "effects/distort_effect.h"
#include "gpu/gpu.h"
+#include "gpu/shaders.h"
// --- DistortEffect ---
DistortEffect::DistortEffect(const GpuContext& ctx)
diff --git a/src/effects/distort_effect.h b/src/effects/distort_effect.h
new file mode 100644
index 0000000..548cf91
--- /dev/null
+++ b/src/effects/distort_effect.h
@@ -0,0 +1,28 @@
+// This file is part of the 64k demo project.
+// It declares the DistortEffect.
+
+#pragma once
+
+#include "gpu/effect.h"
+#include "gpu/uniform_helper.h"
+
+// Parameters for DistortEffect
+struct DistortParams {
+ float strength = 0.01f; // Default distortion strength
+ float speed = 1.0f; // Default distortion speed
+};
+static_assert(sizeof(DistortParams) == 8,
+ "DistortParams must be 8 bytes for WGSL alignment");
+
+class DistortEffect : public PostProcessEffect {
+ public:
+ DistortEffect(const GpuContext& ctx);
+ DistortEffect(const GpuContext& ctx, const DistortParams& params);
+ void render(WGPURenderPassEncoder pass,
+ const CommonPostProcessUniforms& uniforms) override;
+ void update_bind_group(WGPUTextureView input_view) override;
+
+ private:
+ DistortParams params_;
+ UniformBuffer<DistortParams> params_buffer_;
+};
diff --git a/src/effects/gaussian_blur_effect.cc b/src/effects/gaussian_blur_effect.cc
index 6a0675d..b5961fa 100644
--- a/src/effects/gaussian_blur_effect.cc
+++ b/src/effects/gaussian_blur_effect.cc
@@ -1,9 +1,10 @@
// This file is part of the 64k demo project.
// It implements the GaussianBlurEffect with parameterization.
-#include "gpu/demo_effects.h"
+#include "effects/gaussian_blur_effect.h"
#include "gpu/gpu.h"
#include "gpu/post_process_helper.h"
+#include "gpu/shaders.h"
// --- GaussianBlurEffect ---
diff --git a/src/effects/gaussian_blur_effect.h b/src/effects/gaussian_blur_effect.h
new file mode 100644
index 0000000..651c5c3
--- /dev/null
+++ b/src/effects/gaussian_blur_effect.h
@@ -0,0 +1,32 @@
+// This file is part of the 64k demo project.
+// It declares the GaussianBlurEffect.
+
+#pragma once
+
+#include "gpu/effect.h"
+#include "gpu/uniform_helper.h"
+
+// Parameters for GaussianBlurEffect (set at construction time)
+struct GaussianBlurParams {
+ float strength = 1.0f; // Default
+ float strength_audio = 0.5f; // how much to pulse with audio
+ float stretch = 1.f; // y/x axis ratio
+ float _pad = 0.;
+};
+static_assert(sizeof(GaussianBlurParams) == 16,
+ "GaussianBlurParams must be 16 bytes for WGSL alignment");
+
+class GaussianBlurEffect : public PostProcessEffect {
+ public:
+ // Backward compatibility constructor (uses default params)
+ GaussianBlurEffect(const GpuContext& ctx);
+ // New parameterized constructor
+ GaussianBlurEffect(const GpuContext& ctx, const GaussianBlurParams& params);
+ void render(WGPURenderPassEncoder pass,
+ const CommonPostProcessUniforms& uniforms) override;
+ void update_bind_group(WGPUTextureView input_view) override;
+
+ private:
+ GaussianBlurParams params_;
+ UniformBuffer<GaussianBlurParams> params_buffer_;
+};
diff --git a/src/effects/heptagon_effect.cc b/src/effects/heptagon_effect.cc
index 273adc2..d15882d 100644
--- a/src/effects/heptagon_effect.cc
+++ b/src/effects/heptagon_effect.cc
@@ -1,8 +1,9 @@
// This file is part of the 64k demo project.
// It implements the HeptagonEffect.
-#include "gpu/demo_effects.h"
+#include "effects/heptagon_effect.h"
#include "gpu/gpu.h"
+#include "gpu/shaders.h"
#include "util/mini_math.h"
// --- HeptagonEffect ---
diff --git a/src/effects/heptagon_effect.h b/src/effects/heptagon_effect.h
new file mode 100644
index 0000000..fe19839
--- /dev/null
+++ b/src/effects/heptagon_effect.h
@@ -0,0 +1,16 @@
+// This file is part of the 64k demo project.
+// It declares the HeptagonEffect.
+
+#pragma once
+
+#include "gpu/effect.h"
+
+class HeptagonEffect : public Effect {
+ public:
+ HeptagonEffect(const GpuContext& ctx);
+ void render(WGPURenderPassEncoder pass,
+ const CommonPostProcessUniforms& uniforms) override;
+
+ private:
+ RenderPass pass_;
+};
diff --git a/src/effects/moving_ellipse_effect.cc b/src/effects/moving_ellipse_effect.cc
index e641927..6fb0195 100644
--- a/src/effects/moving_ellipse_effect.cc
+++ b/src/effects/moving_ellipse_effect.cc
@@ -1,9 +1,10 @@
// This file is part of the 64k demo project.
// It implements the MovingEllipseEffect.
-#include "gpu/demo_effects.h"
+#include "effects/moving_ellipse_effect.h"
#include "gpu/gpu.h"
#include "gpu/post_process_helper.h"
+#include "gpu/shaders.h"
// --- MovingEllipseEffect ---
MovingEllipseEffect::MovingEllipseEffect(const GpuContext& ctx) : Effect(ctx) {
diff --git a/src/effects/moving_ellipse_effect.h b/src/effects/moving_ellipse_effect.h
new file mode 100644
index 0000000..46c1f0e
--- /dev/null
+++ b/src/effects/moving_ellipse_effect.h
@@ -0,0 +1,16 @@
+// This file is part of the 64k demo project.
+// It declares the MovingEllipseEffect.
+
+#pragma once
+
+#include "gpu/effect.h"
+
+class MovingEllipseEffect : public Effect {
+ public:
+ MovingEllipseEffect(const GpuContext& ctx);
+ void render(WGPURenderPassEncoder pass,
+ const CommonPostProcessUniforms& uniforms) override;
+
+ private:
+ RenderPass pass_;
+};
diff --git a/src/effects/particle_defs.h b/src/effects/particle_defs.h
new file mode 100644
index 0000000..dcbb830
--- /dev/null
+++ b/src/effects/particle_defs.h
@@ -0,0 +1,13 @@
+// This file is part of the 64k demo project.
+// It defines common structures for particle-based effects.
+
+#pragma once
+
+static const int NUM_PARTICLES = 10000;
+
+struct Particle {
+ float pos[4];
+ float vel[4];
+ float rot[4];
+ float color[4];
+};
diff --git a/src/effects/particle_spray_effect.cc b/src/effects/particle_spray_effect.cc
index 0b0dba1..1acf67d 100644
--- a/src/effects/particle_spray_effect.cc
+++ b/src/effects/particle_spray_effect.cc
@@ -1,9 +1,10 @@
// This file is part of the 64k demo project.
// It implements the ParticleSprayEffect.
-#include "gpu/demo_effects.h"
+#include "effects/particle_spray_effect.h"
#include "gpu/gpu.h"
#include "gpu/post_process_helper.h"
+#include "gpu/shaders.h"
#include <vector>
// --- ParticleSprayEffect ---
diff --git a/src/effects/particle_spray_effect.h b/src/effects/particle_spray_effect.h
new file mode 100644
index 0000000..c83d691
--- /dev/null
+++ b/src/effects/particle_spray_effect.h
@@ -0,0 +1,21 @@
+// This file is part of the 64k demo project.
+// It declares the ParticleSprayEffect.
+
+#pragma once
+
+#include "gpu/effect.h"
+#include "effects/particle_defs.h"
+
+class ParticleSprayEffect : public Effect {
+ public:
+ ParticleSprayEffect(const GpuContext& ctx);
+ void compute(WGPUCommandEncoder encoder,
+ const CommonPostProcessUniforms& uniforms) override;
+ void render(WGPURenderPassEncoder pass,
+ const CommonPostProcessUniforms& uniforms) override;
+
+ private:
+ ComputePass compute_pass_;
+ RenderPass render_pass_;
+ GpuBuffer particles_buffer_;
+};
diff --git a/src/effects/particles_effect.cc b/src/effects/particles_effect.cc
index b05aecd..25589fd 100644
--- a/src/effects/particles_effect.cc
+++ b/src/effects/particles_effect.cc
@@ -1,9 +1,10 @@
// This file is part of the 64k demo project.
// It implements the ParticlesEffect.
-#include "gpu/demo_effects.h"
+#include "effects/particles_effect.h"
#include "gpu/gpu.h"
#include "gpu/post_process_helper.h"
+#include "gpu/shaders.h"
#include <vector>
// --- ParticlesEffect ---
diff --git a/src/effects/particles_effect.h b/src/effects/particles_effect.h
new file mode 100644
index 0000000..6d46ea2
--- /dev/null
+++ b/src/effects/particles_effect.h
@@ -0,0 +1,21 @@
+// This file is part of the 64k demo project.
+// It declares the ParticlesEffect.
+
+#pragma once
+
+#include "gpu/effect.h"
+#include "effects/particle_defs.h"
+
+class ParticlesEffect : public Effect {
+ public:
+ ParticlesEffect(const GpuContext& ctx);
+ void compute(WGPUCommandEncoder encoder,
+ const CommonPostProcessUniforms& uniforms) override;
+ void render(WGPURenderPassEncoder pass,
+ const CommonPostProcessUniforms& uniforms) override;
+
+ private:
+ ComputePass compute_pass_;
+ RenderPass render_pass_;
+ GpuBuffer particles_buffer_;
+};
diff --git a/src/effects/passthrough_effect.cc b/src/effects/passthrough_effect.cc
index aedb387..50f5a5c 100644
--- a/src/effects/passthrough_effect.cc
+++ b/src/effects/passthrough_effect.cc
@@ -1,8 +1,9 @@
// This file is part of the 64k demo project.
// It implements the PassthroughEffect.
-#include "gpu/demo_effects.h"
+#include "effects/passthrough_effect.h"
#include "gpu/gpu.h"
+#include "gpu/shaders.h"
// --- PassthroughEffect ---
PassthroughEffect::PassthroughEffect(const GpuContext& ctx)
diff --git a/src/effects/passthrough_effect.h b/src/effects/passthrough_effect.h
new file mode 100644
index 0000000..36f93f2
--- /dev/null
+++ b/src/effects/passthrough_effect.h
@@ -0,0 +1,14 @@
+// This file is part of the 64k demo project.
+// It declares the PassthroughEffect.
+
+#pragma once
+
+#include "gpu/effect.h"
+
+class PassthroughEffect : public PostProcessEffect {
+ public:
+ PassthroughEffect(const GpuContext& ctx);
+ void update_bind_group(WGPUTextureView input_view) override;
+
+ private:
+};
diff --git a/src/effects/sdf_test_effect.cc b/src/effects/sdf_test_effect.cc
new file mode 100644
index 0000000..28b3513
--- /dev/null
+++ b/src/effects/sdf_test_effect.cc
@@ -0,0 +1,36 @@
+// This file is part of the 64k demo project.
+// It implements the SDFTestEffect.
+
+#include "effects/sdf_test_effect.h"
+#include "gpu/gpu.h"
+#include "gpu/shaders.h"
+
+SDFTestEffect::SDFTestEffect(const GpuContext& ctx) : SDFEffect(ctx) {
+ ResourceBinding bindings[] = {
+ {uniforms_.get(), WGPUBufferBindingType_Uniform},
+ {camera_params_.get(), WGPUBufferBindingType_Uniform}};
+ pass_ = gpu_create_render_pass(ctx_.device, ctx_.format,
+ sdf_test_shader_wgsl, bindings, 2);
+ pass_.vertex_count = 3;
+}
+
+void SDFTestEffect::render(WGPURenderPassEncoder pass,
+ const CommonPostProcessUniforms& uniforms) {
+ // Update common uniforms
+ uniforms_.update(ctx_.queue, uniforms);
+
+ // Update camera (simple orbiting camera)
+ const float radius = 5.0f;
+ const float speed = 0.3f;
+ vec3 cam_pos(std::cos(uniforms.time * speed) * radius, 2.0f,
+ std::sin(uniforms.time * speed) * radius);
+ vec3 cam_target(0.0f, 0.0f, 0.0f);
+ vec3 cam_up(0.0f, 1.0f, 0.0f);
+ update_camera(cam_pos, cam_target, cam_up, 0.785398f, 0.1f, 100.0f,
+ uniforms.aspect_ratio);
+
+ // Render
+ wgpuRenderPassEncoderSetPipeline(pass, pass_.pipeline);
+ wgpuRenderPassEncoderSetBindGroup(pass, 0, pass_.bind_group, 0, nullptr);
+ wgpuRenderPassEncoderDraw(pass, pass_.vertex_count, 1, 0, 0);
+}
diff --git a/src/effects/sdf_test_effect.h b/src/effects/sdf_test_effect.h
new file mode 100644
index 0000000..41baf83
--- /dev/null
+++ b/src/effects/sdf_test_effect.h
@@ -0,0 +1,16 @@
+// This file is part of the 64k demo project.
+// It demonstrates SDFEffect base class usage.
+
+#pragma once
+
+#include "gpu/sdf_effect.h"
+
+class SDFTestEffect : public SDFEffect {
+ public:
+ SDFTestEffect(const GpuContext& ctx);
+ void render(WGPURenderPassEncoder pass,
+ const CommonPostProcessUniforms& uniforms) override;
+
+ private:
+ RenderPass pass_;
+};
diff --git a/src/effects/solarize_effect.cc b/src/effects/solarize_effect.cc
index cdb9354..a367e51 100644
--- a/src/effects/solarize_effect.cc
+++ b/src/effects/solarize_effect.cc
@@ -1,8 +1,9 @@
// This file is part of the 64k demo project.
// It implements the SolarizeEffect.
-#include "gpu/demo_effects.h"
+#include "effects/solarize_effect.h"
#include "gpu/gpu.h"
+#include "gpu/shaders.h"
// --- SolarizeEffect ---
SolarizeEffect::SolarizeEffect(const GpuContext& ctx) : PostProcessEffect(ctx) {
diff --git a/src/effects/solarize_effect.h b/src/effects/solarize_effect.h
new file mode 100644
index 0000000..6132f58
--- /dev/null
+++ b/src/effects/solarize_effect.h
@@ -0,0 +1,16 @@
+// This file is part of the 64k demo project.
+// It declares the SolarizeEffect.
+
+#pragma once
+
+#include "gpu/effect.h"
+
+class SolarizeEffect : public PostProcessEffect {
+ public:
+ SolarizeEffect(const GpuContext& ctx);
+ void render(WGPURenderPassEncoder pass,
+ const CommonPostProcessUniforms& uniforms) override;
+ void update_bind_group(WGPUTextureView input_view) override;
+
+ private:
+};
diff --git a/src/effects/vignette_effect.cc b/src/effects/vignette_effect.cc
index f5c3f05..3ddbee3 100644
--- a/src/effects/vignette_effect.cc
+++ b/src/effects/vignette_effect.cc
@@ -1,9 +1,10 @@
// This file is part of the 64k demo project.
// It implements the VignetteEffect.
-#include "gpu/demo_effects.h"
+#include "effects/vignette_effect.h"
#include "gpu/gpu.h"
#include "gpu/post_process_helper.h"
+#include "gpu/shaders.h"
VignetteEffect::VignetteEffect(const GpuContext& ctx)
: VignetteEffect(ctx, VignetteParams()) {
diff --git a/src/effects/vignette_effect.h b/src/effects/vignette_effect.h
new file mode 100644
index 0000000..f891d14
--- /dev/null
+++ b/src/effects/vignette_effect.h
@@ -0,0 +1,26 @@
+// This file is part of the 64k demo project.
+// It declares the VignetteEffect.
+
+#pragma once
+
+#include "gpu/effect.h"
+#include "gpu/uniform_helper.h"
+
+// Parameters for VignetteEffect
+struct VignetteParams {
+ float radius = 0.5f; // Radius of the clear center
+ float softness = 0.5f; // Softness of the vignette edge
+};
+
+class VignetteEffect : public PostProcessEffect {
+ public:
+ VignetteEffect(const GpuContext& ctx);
+ VignetteEffect(const GpuContext& ctx, const VignetteParams& params);
+ void render(WGPURenderPassEncoder pass,
+ const CommonPostProcessUniforms& uniforms) override;
+ void update_bind_group(WGPUTextureView input_view) override;
+
+ private:
+ VignetteParams params_;
+ UniformBuffer<VignetteParams> params_buffer_;
+};