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authorskal <pascal.massimino@gmail.com>2026-02-16 09:50:11 +0100
committerskal <pascal.massimino@gmail.com>2026-02-16 09:50:11 +0100
commitb30d2153b603259deabcaa3a8773ff88a51f6e62 (patch)
treef24c874e8fa2bf7dba7151095a9a8b6e3c131ed8 /src/effects
parent766c0b0a41ddb4ac1fae68f720a9176a1b5f6070 (diff)
feat(sequence): create v2 timeline with placeholder effects
- Add PlaceholderEffectV2 for unported effects (logs TODO warning) - Create timeline_v2.seq with 8 sequences using v2 syntax - Explicit node routing (source -> temp1 -> temp2 -> sink) - Uses: HeptagonEffectV2, GaussianBlurEffectV2, PlaceholderEffectV2 - Compiler generates valid C++ for all sequences - All tests passing (36/36) Timeline structure validated. Placeholders allow demo to run while complex effects (rotating_cube, hybrid_3d, particles) await porting. handoff(Claude): V2 timeline operational, ready for MainSequence integration
Diffstat (limited to 'src/effects')
-rw-r--r--src/effects/placeholder_effect_v2.cc61
-rw-r--r--src/effects/placeholder_effect_v2.h24
2 files changed, 85 insertions, 0 deletions
diff --git a/src/effects/placeholder_effect_v2.cc b/src/effects/placeholder_effect_v2.cc
new file mode 100644
index 0000000..12692fa
--- /dev/null
+++ b/src/effects/placeholder_effect_v2.cc
@@ -0,0 +1,61 @@
+// Placeholder effect v2 implementation - logs TODO warning once
+
+#include "effects/placeholder_effect_v2.h"
+#include "gpu/post_process_helper.h"
+#include "gpu/shaders.h"
+#include <cstdio>
+
+PlaceholderEffectV2::PlaceholderEffectV2(const GpuContext& ctx,
+ const std::vector<std::string>& inputs,
+ const std::vector<std::string>& outputs,
+ const char* placeholder_name)
+ : EffectV2(ctx, inputs, outputs), pipeline_(nullptr), bind_group_(nullptr),
+ sampler_(nullptr), name_(placeholder_name) {
+ // Log once on construction
+ fprintf(stderr, "TODO: %s not yet ported to v2, using passthrough\n", name_);
+
+ uniforms_buffer_.init(ctx_.device);
+ pipeline_ = create_post_process_pipeline(ctx_.device, WGPUTextureFormat_RGBA8Unorm,
+ passthrough_v2_shader_wgsl);
+
+ WGPUSamplerDescriptor sampler_desc = {};
+ sampler_desc.addressModeU = WGPUAddressMode_ClampToEdge;
+ sampler_desc.addressModeV = WGPUAddressMode_ClampToEdge;
+ sampler_desc.addressModeW = WGPUAddressMode_ClampToEdge;
+ sampler_desc.magFilter = WGPUFilterMode_Linear;
+ sampler_desc.minFilter = WGPUFilterMode_Linear;
+ sampler_desc.mipmapFilter = WGPUMipmapFilterMode_Nearest;
+ sampler_desc.maxAnisotropy = 1;
+ sampler_ = wgpuDeviceCreateSampler(ctx_.device, &sampler_desc);
+}
+
+void PlaceholderEffectV2::render(WGPUCommandEncoder encoder,
+ const UniformsSequenceParams& params,
+ NodeRegistry& nodes) {
+ WGPUTextureView input_view = nodes.get_view(input_nodes_[0]);
+ WGPUTextureView output_view = nodes.get_view(output_nodes_[0]);
+
+ uniforms_buffer_.update(ctx_.queue, params);
+
+ pp_update_bind_group(ctx_.device, pipeline_, &bind_group_, input_view,
+ uniforms_buffer_.get(), {nullptr, 0});
+
+ WGPURenderPassColorAttachment color_attachment = {
+ .view = output_view,
+ .depthSlice = WGPU_DEPTH_SLICE_UNDEFINED,
+ .loadOp = WGPULoadOp_Clear,
+ .storeOp = WGPUStoreOp_Store,
+ .clearValue = {0.0, 0.0, 0.0, 1.0}
+ };
+
+ WGPURenderPassDescriptor pass_desc = {};
+ pass_desc.colorAttachmentCount = 1;
+ pass_desc.colorAttachments = &color_attachment;
+
+ WGPURenderPassEncoder pass = wgpuCommandEncoderBeginRenderPass(encoder, &pass_desc);
+ wgpuRenderPassEncoderSetPipeline(pass, pipeline_);
+ wgpuRenderPassEncoderSetBindGroup(pass, 0, bind_group_, 0, nullptr);
+ wgpuRenderPassEncoderDraw(pass, 3, 1, 0, 0);
+ wgpuRenderPassEncoderEnd(pass);
+ wgpuRenderPassEncoderRelease(pass);
+}
diff --git a/src/effects/placeholder_effect_v2.h b/src/effects/placeholder_effect_v2.h
new file mode 100644
index 0000000..aa9ed75
--- /dev/null
+++ b/src/effects/placeholder_effect_v2.h
@@ -0,0 +1,24 @@
+// Placeholder effect v2 - temporary passthrough for unported effects
+// TODO: Replace with actual effect implementations
+
+#pragma once
+
+#include "gpu/effect_v2.h"
+#include "gpu/uniform_helper.h"
+
+class PlaceholderEffectV2 : public EffectV2 {
+ public:
+ PlaceholderEffectV2(const GpuContext& ctx, const std::vector<std::string>& inputs,
+ const std::vector<std::string>& outputs,
+ const char* placeholder_name = "UnknownEffect");
+
+ void render(WGPUCommandEncoder encoder, const UniformsSequenceParams& params,
+ NodeRegistry& nodes) override;
+
+ private:
+ WGPURenderPipeline pipeline_;
+ WGPUBindGroup bind_group_;
+ WGPUSampler sampler_;
+ UniformBuffer<UniformsSequenceParams> uniforms_buffer_;
+ const char* name_;
+};