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authorskal <pascal.massimino@gmail.com>2026-02-17 13:05:11 +0100
committerskal <pascal.massimino@gmail.com>2026-02-17 13:05:11 +0100
commitbdb1a4e95a545f3f4d88630b8aec6ab771776d99 (patch)
tree97a3a15381a7ff9780644ec8876535dd219f23cf /src/effects
parenta32c7456588abf4f44866d0c055fa94d105e8ef7 (diff)
refactor(effects): Streamline uniforms initialization
Centralized uniforms_buffer_ initialization and updates to Effect base class: - init_uniforms_buffer() now automatic in Effect::Effect() - uniforms_buffer_.update() now automatic in dispatch_render() - Removed redundant calls from all effect subclasses - Updated effect.h comments to reflect automatic behavior - Updated EFFECT_WORKFLOW.md templates Benefits: - 16 lines removed from effect implementations - Consistent pattern enforced at compile time - Reduced boilerplate for new effects Tests: 34/34 passing handoff(Claude): Effect base class now handles uniforms automatically
Diffstat (limited to 'src/effects')
-rw-r--r--src/effects/flash_effect.cc4
-rw-r--r--src/effects/gaussian_blur_effect.cc4
-rw-r--r--src/effects/heptagon_effect.cc4
-rw-r--r--src/effects/particles_effect.cc5
-rw-r--r--src/effects/passthrough_effect.cc4
-rw-r--r--src/effects/peak_meter_effect.cc3
-rw-r--r--src/effects/placeholder_effect.cc3
7 files changed, 1 insertions, 26 deletions
diff --git a/src/effects/flash_effect.cc b/src/effects/flash_effect.cc
index 93ff4dd..7064e9c 100644
--- a/src/effects/flash_effect.cc
+++ b/src/effects/flash_effect.cc
@@ -12,7 +12,6 @@ Flash::Flash(const GpuContext& ctx, const std::vector<std::string>& inputs,
: Effect(ctx, inputs, outputs, start_time, end_time) {
HEADLESS_RETURN_IF_NULL(ctx_.device);
- init_uniforms_buffer();
create_nearest_sampler();
create_dummy_scene_texture();
@@ -25,9 +24,6 @@ void Flash::render(WGPUCommandEncoder encoder,
// Get output view (scene effects typically write to output, ignore input)
WGPUTextureView output_view = nodes.get_view(output_nodes_[0]);
- // Update uniforms
- uniforms_buffer_.update(ctx_.queue, params);
-
// Update bind group (use dummy texture for scene effect)
pp_update_bind_group(ctx_.device, pipeline_.get(), bind_group_.get_address(),
dummy_texture_view_.get(), uniforms_buffer_.get(),
diff --git a/src/effects/gaussian_blur_effect.cc b/src/effects/gaussian_blur_effect.cc
index 0548b4a..a925dee 100644
--- a/src/effects/gaussian_blur_effect.cc
+++ b/src/effects/gaussian_blur_effect.cc
@@ -12,7 +12,6 @@ GaussianBlur::GaussianBlur(const GpuContext& ctx,
: Effect(ctx, inputs, outputs, start_time, end_time), pipeline_(nullptr), bind_group_(nullptr) {
HEADLESS_RETURN_IF_NULL(ctx_.device);
- init_uniforms_buffer();
create_linear_sampler();
params_buffer_.init(ctx_.device);
@@ -27,8 +26,7 @@ void GaussianBlur::render(WGPUCommandEncoder encoder,
WGPUTextureView input_view = nodes.get_view(input_nodes_[0]);
WGPUTextureView output_view = nodes.get_view(output_nodes_[0]);
- // Update uniforms
- uniforms_buffer_.update(ctx_.queue, params);
+ // Update effect-specific params
params_buffer_.update(ctx_.queue, blur_params_);
// Update bind group
diff --git a/src/effects/heptagon_effect.cc b/src/effects/heptagon_effect.cc
index c9ec17c..c02efb3 100644
--- a/src/effects/heptagon_effect.cc
+++ b/src/effects/heptagon_effect.cc
@@ -13,7 +13,6 @@ Heptagon::Heptagon(const GpuContext& ctx,
: Effect(ctx, inputs, outputs, start_time, end_time) {
HEADLESS_RETURN_IF_NULL(ctx_.device);
- init_uniforms_buffer();
create_nearest_sampler();
create_dummy_scene_texture();
@@ -27,9 +26,6 @@ void Heptagon::render(WGPUCommandEncoder encoder,
// Get output view (scene effects typically write to output, ignore input)
WGPUTextureView output_view = nodes.get_view(output_nodes_[0]);
- // Update uniforms
- uniforms_buffer_.update(ctx_.queue, params);
-
// Create bind group (use dummy texture for scene effect)
pp_update_bind_group(ctx_.device, pipeline_.get(), bind_group_.get_address(),
dummy_texture_view_.get(), uniforms_buffer_.get(),
diff --git a/src/effects/particles_effect.cc b/src/effects/particles_effect.cc
index 3c9feb7..d0336f6 100644
--- a/src/effects/particles_effect.cc
+++ b/src/effects/particles_effect.cc
@@ -14,8 +14,6 @@ Particles::Particles(const GpuContext& ctx,
: Effect(ctx, inputs, outputs, start_time, end_time) {
HEADLESS_RETURN_IF_NULL(ctx_.device);
- init_uniforms_buffer();
-
// Initialize particles buffer
std::vector<Particle> init_p(NUM_PARTICLES);
for (int i = 0; i < NUM_PARTICLES; ++i) {
@@ -66,9 +64,6 @@ Particles::Particles(const GpuContext& ctx,
void Particles::render(WGPUCommandEncoder encoder,
const UniformsSequenceParams& params,
NodeRegistry& nodes) {
- // Update uniforms
- uniforms_buffer_.update(ctx_.queue, params);
-
// Run compute pass (particle simulation)
WGPUComputePassEncoder compute =
wgpuCommandEncoderBeginComputePass(encoder, nullptr);
diff --git a/src/effects/passthrough_effect.cc b/src/effects/passthrough_effect.cc
index 24eefca..217b5d2 100644
--- a/src/effects/passthrough_effect.cc
+++ b/src/effects/passthrough_effect.cc
@@ -12,7 +12,6 @@ Passthrough::Passthrough(const GpuContext& ctx,
: Effect(ctx, inputs, outputs, start_time, end_time) {
HEADLESS_RETURN_IF_NULL(ctx_.device);
- init_uniforms_buffer();
create_linear_sampler();
pipeline_.set(create_post_process_pipeline_simple(
@@ -26,9 +25,6 @@ void Passthrough::render(WGPUCommandEncoder encoder,
WGPUTextureView input_view = nodes.get_view(input_nodes_[0]);
WGPUTextureView output_view = nodes.get_view(output_nodes_[0]);
- // Update uniforms
- uniforms_buffer_.update(ctx_.queue, params);
-
// Manually create bind group with only 3 entries (no effect params needed)
WGPUBindGroupEntry entries[3] = {};
entries[0].binding = PP_BINDING_SAMPLER;
diff --git a/src/effects/peak_meter_effect.cc b/src/effects/peak_meter_effect.cc
index d077302..27adba4 100644
--- a/src/effects/peak_meter_effect.cc
+++ b/src/effects/peak_meter_effect.cc
@@ -12,8 +12,6 @@ PeakMeter::PeakMeter(const GpuContext& ctx,
: Effect(ctx, inputs, outputs, start_time, end_time), pipeline_(nullptr), bind_group_(nullptr) {
HEADLESS_RETURN_IF_NULL(ctx_.device);
- init_uniforms_buffer();
-
const char* shader_main = R"(
struct VertexOutput {
@builtin(position) position: vec4<f32>,
@@ -76,7 +74,6 @@ void PeakMeter::render(WGPUCommandEncoder encoder,
WGPUTextureView input_view = nodes.get_view(input_nodes_[0]);
WGPUTextureView output_view = nodes.get_view(output_nodes_[0]);
- uniforms_buffer_.update(ctx_.queue, params);
pp_update_bind_group(ctx_.device, pipeline_, &bind_group_, input_view,
uniforms_buffer_.get(), {nullptr, 0});
diff --git a/src/effects/placeholder_effect.cc b/src/effects/placeholder_effect.cc
index e024a6b..beb5f33 100644
--- a/src/effects/placeholder_effect.cc
+++ b/src/effects/placeholder_effect.cc
@@ -17,7 +17,6 @@ Placeholder::Placeholder(const GpuContext& ctx,
HEADLESS_RETURN_IF_NULL(ctx_.device);
- init_uniforms_buffer();
create_linear_sampler();
pipeline_ = create_post_process_pipeline(
@@ -30,8 +29,6 @@ void Placeholder::render(WGPUCommandEncoder encoder,
WGPUTextureView input_view = nodes.get_view(input_nodes_[0]);
WGPUTextureView output_view = nodes.get_view(output_nodes_[0]);
- uniforms_buffer_.update(ctx_.queue, params);
-
pp_update_bind_group(ctx_.device, pipeline_, &bind_group_, input_view,
uniforms_buffer_.get(), {nullptr, 0});