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Vide-coded 64k demo system
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effects
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18 hours
refactor(gpu): remove depthSlice conditionals, use platform.h abstraction
skal
19 hours
feat: Add FlashEffect for audio/visual sync testing
skal
20 hours
refactor(headless): convert nullptr checks to strippable macros
skal
20 hours
fix(headless): add early returns to all effect constructors
skal
20 hours
fix(headless): add nullptr checks for GPU resource creation
skal
20 hours
refactor: remove v2 versioning artifacts, establish Sequence as canonical system
skal
22 hours
fix(tests): resolve all v2 test failures, 35/35 passing
skal
23 hours
feat(sequence): complete v2 migration with DAG-based routing
skal
25 hours
feat(sequence): port hybrid_3d_effect to v2
skal
25 hours
feat(sequence): port rotating_cube_effect to v2
skal
25 hours
feat(sequence): port particles_effect to v2
skal
25 hours
feat(sequence): create v2 timeline with placeholder effects
skal
26 hours
feat(sequence): complete phase 3 - v2 shader integration and effect ports
skal
26 hours
feat(sequence): Phase 3 - Port 3 effects to v2
skal
35 hours
smaller cube
skal
40 hours
archive(cnn): move CNN v1 to cnn_v1/ subdirectory
skal
40 hours
refactor(cnn): isolate CNN v2 to cnn_v2/ subdirectory
skal
42 hours
clang-format
skal
42 hours
debug flash-cube-effect
skal
3 days
feat(gpu): add SDF camera infrastructure and effect base class
skal
3 days
style: Apply clang-format to codebase
skal
3 days
refactor(gpu): Relocate effects to src/effects and streamline includes
skal