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path: root/src/effects
AgeCommit message (Expand)Author
28 hoursrefactor(effects): Streamline uniforms initializationskal
28 hoursrefactor(gpu): Add RAII wrapper for WGPU resources to eliminate manual cleanupskal
28 hoursrefactor(effects): Factor shared initialization into Effect base classskal
30 hoursfix(build): Resolve Windows cross-compilation failuresskal
32 hoursfeat: add time-based effect activation with auto-passthroughskal
32 hoursstyle: Apply clang-formatskal
32 hoursrefactor: move shaders.{h,cc} to src/effects and remove v2 suffixskal
41 hoursfix: correct Heptagon effect rendering and SDF implementationskal
41 hoursfix: port Hybrid3D effect to sequence v2 architectureskal
42 hourstest: enhance GaussianBlur parameters and test timelineskal
43 hoursrefactor: complete removal of 'Effect' suffix from C++ class namesskal
47 hoursfeat: Add PeakMeterEffect v2 for test_demo audio visualizationskal
2 daysrefactor(gpu): remove depthSlice conditionals, use platform.h abstractionskal
2 daysfeat: Add FlashEffect for audio/visual sync testingskal
2 daysrefactor(headless): convert nullptr checks to strippable macrosskal
2 daysfix(headless): add early returns to all effect constructorsskal
2 daysfix(headless): add nullptr checks for GPU resource creationskal
2 daysrefactor: remove v2 versioning artifacts, establish Sequence as canonical systemskal
2 daysfix(tests): resolve all v2 test failures, 35/35 passingskal
2 daysfeat(sequence): complete v2 migration with DAG-based routingskal
2 daysfeat(sequence): port hybrid_3d_effect to v2skal
2 daysfeat(sequence): port rotating_cube_effect to v2skal
2 daysfeat(sequence): port particles_effect to v2skal
2 daysfeat(sequence): create v2 timeline with placeholder effectsskal
2 daysfeat(sequence): complete phase 3 - v2 shader integration and effect portsskal
2 daysfeat(sequence): Phase 3 - Port 3 effects to v2skal
3 dayssmaller cubeskal
3 daysarchive(cnn): move CNN v1 to cnn_v1/ subdirectoryskal
3 daysrefactor(cnn): isolate CNN v2 to cnn_v2/ subdirectoryskal
3 daysclang-formatskal
3 daysdebug flash-cube-effectskal
4 daysfeat(gpu): add SDF camera infrastructure and effect base classskal
4 daysstyle: Apply clang-format to codebaseskal
4 daysrefactor(gpu): Relocate effects to src/effects and streamline includesskal