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path: root/src/effects
AgeCommit message (Expand)Author
2026-03-08fix: register debug/debug_print snippet in ShaderComposerskal
2026-03-08fix: transpose matrices on GPU upload (row-major → column-major)skal
2026-03-08feat: new cloudsskal
2026-03-08tweak: scene2.wgsl visual adjustmentsskal
2026-03-08feat: Implement dual-mode asset loading and update documentationskal
2026-03-07streamline docskal
2026-03-07feat(tools): add offline WGSL validator + fix ntsc.wgsl syntaxskal
2026-03-07fix(cmake): normalize asset paths to fix incremental rebuild trackingskal
2026-03-07feat(effects): add Ntsc post-process effect with fisheye distortionskal
2026-03-07refactor(effects): introduce WgslEffect for shader-only post-process effectsskal
2026-03-06feat(effects): add Scratch post-process effect with reusable scratch_lines sn...skal
2026-03-05style: run clang-format to adhere to coding styleskal
2026-02-28refactor(effects): co-locate effect WGSL shaders with their .h/.cc in src/eff...skal
2026-02-28fix(tools/shadertoy): fix Next Steps instructions and update EFFECT_WORKFLOW.mdskal
2026-02-28replace wgsl type: vec4<f32> -> vec4f ..skal
2026-02-28fix(shaders): deduplicate VertexOutput/vs_main via render/fullscreen_uv_vs sn...skal
2026-02-21split raymarching.wgsl in two: with id, or without id.skal
2026-02-21refine scene1 shaderskal
2026-02-20feat(scene1): replace ad-hoc camera with CameraParams uniformskal
2026-02-20feat(sequence): port Scene1Effect + fix seq_compiler absolute time bugskal
2026-02-17refactor(effects): Streamline uniforms initializationskal
2026-02-17refactor(gpu): Add RAII wrapper for WGPU resources to eliminate manual cleanupskal
2026-02-17refactor(effects): Factor shared initialization into Effect base classskal
2026-02-17fix(build): Resolve Windows cross-compilation failuresskal
2026-02-17feat: add time-based effect activation with auto-passthroughskal
2026-02-17style: Apply clang-formatskal
2026-02-17refactor: move shaders.{h,cc} to src/effects and remove v2 suffixskal
2026-02-16fix: correct Heptagon effect rendering and SDF implementationskal
2026-02-16fix: port Hybrid3D effect to sequence v2 architectureskal
2026-02-16test: enhance GaussianBlur parameters and test timelineskal
2026-02-16refactor: complete removal of 'Effect' suffix from C++ class namesskal
2026-02-16feat: Add PeakMeterEffect v2 for test_demo audio visualizationskal
2026-02-16refactor(gpu): remove depthSlice conditionals, use platform.h abstractionskal
2026-02-16feat: Add FlashEffect for audio/visual sync testingskal
2026-02-16refactor(headless): convert nullptr checks to strippable macrosskal
2026-02-16fix(headless): add early returns to all effect constructorsskal
2026-02-16fix(headless): add nullptr checks for GPU resource creationskal
2026-02-16refactor: remove v2 versioning artifacts, establish Sequence as canonical systemskal
2026-02-16fix(tests): resolve all v2 test failures, 35/35 passingskal
2026-02-16feat(sequence): complete v2 migration with DAG-based routingskal
2026-02-16feat(sequence): port hybrid_3d_effect to v2skal
2026-02-16feat(sequence): port rotating_cube_effect to v2skal
2026-02-16feat(sequence): port particles_effect to v2skal
2026-02-16feat(sequence): create v2 timeline with placeholder effectsskal
2026-02-16feat(sequence): complete phase 3 - v2 shader integration and effect portsskal
2026-02-16feat(sequence): Phase 3 - Port 3 effects to v2skal
2026-02-16smaller cubeskal
2026-02-15archive(cnn): move CNN v1 to cnn_v1/ subdirectoryskal
2026-02-15refactor(cnn): isolate CNN v2 to cnn_v2/ subdirectoryskal
2026-02-15clang-formatskal