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authorskal <pascal.massimino@gmail.com>2026-03-08 10:22:43 +0100
committerskal <pascal.massimino@gmail.com>2026-03-08 10:22:43 +0100
commit5f64a20daa81a6182d4898dcd6f86870ad0bf9d5 (patch)
tree119ca2c9263fb2322798b72987e34698b94681b0 /src/effects
parentb717b3e0d8cc8e423a5b74bc7559b7280689d37f (diff)
feat: new clouds
Diffstat (limited to 'src/effects')
-rw-r--r--src/effects/scene2.wgsl18
1 files changed, 10 insertions, 8 deletions
diff --git a/src/effects/scene2.wgsl b/src/effects/scene2.wgsl
index 3221321..5131fea 100644
--- a/src/effects/scene2.wgsl
+++ b/src/effects/scene2.wgsl
@@ -7,29 +7,31 @@
@group(0) @binding(2) var<uniform> uniforms: UniformsSequenceParams;
+const CloudColor = vec4f(3.0, 2.3, 1.0, 1.0);
+
fn N(a: vec3f, p: vec3f) -> f32 {
- return abs(dot(sin(uniforms.time + 0.1 * p.z + 0.6 * p / a), a));
+ return abs(dot(sin(uniforms.time * .7 + 0.1 * p.z + 0.6 * p / a), a));
}
@fragment fn fs_main(in: VertexOutput) -> @location(0) vec4f {
let r = uniforms.resolution;
let uv = in.position.xy;
let u = (2. * uv - r.xy) / r.y;
+ let len_u = 1600. * max(length(u), 0.0001);
var p = vec3f(0.0);
- var col = vec3f(0.0);
+ var col = vec4f(0.0);
for (var i: f32 = 0.0; i < 100.0; i += 1.0) {
- var s = 6.0 + p.y;
+ var s = 6.0 + p.y - .3 * p.x;
s -= N(vec3f(0.15), p);
s -= N(vec3f(0.5), p);
s -= N(vec3f(1.2), p);
s = 0.1 + abs(s) * 0.2;
- col += vec3f(3.0, 2.0, 1.0) / s;
+ col += CloudColor / s;
p += vec3f(u * s, s);
}
- col *= smoothstep(0.8, 0.75, abs(u.y));
- let len_u = max(length(u), 0.0001);
- col = tanh(col / 2000.0 / len_u);
- return vec4f(col, 1.0);
+ col *= smoothstep(0.8, 0.75 - .3 * uniforms.beat_phase, abs(u.y));
+ col = tanh(col / len_u);
+ return vec4f(col.rgb, 1.0);
}