| Age | Commit message (Expand) | Author |
|---|---|---|
| 2026-02-17 | refactor(effects): Streamline uniforms initialization | skal |
| 2026-02-17 | refactor(effects): Factor shared initialization into Effect base class | skal |
| 2026-02-17 | fix(build): Resolve Windows cross-compilation failures | skal |
| 2026-02-17 | feat: add time-based effect activation with auto-passthrough | skal |
| 2026-02-17 | style: Apply clang-format | skal |
| 2026-02-17 | refactor: move shaders.{h,cc} to src/effects and remove v2 suffix | skal |
| 2026-02-16 | refactor: complete removal of 'Effect' suffix from C++ class names | skal |
| 2026-02-16 | refactor(gpu): remove depthSlice conditionals, use platform.h abstraction | skal |
| 2026-02-16 | refactor(headless): convert nullptr checks to strippable macros | skal |
| 2026-02-16 | fix(headless): add nullptr checks for GPU resource creation | skal |
| 2026-02-16 | refactor: remove v2 versioning artifacts, establish Sequence as canonical system | skal |
