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authorskal <pascal.massimino@gmail.com>2026-02-17 08:12:05 +0100
committerskal <pascal.massimino@gmail.com>2026-02-17 08:12:05 +0100
commit50350344d289c3389161cd6914c57f88d1a04dcc (patch)
tree5394a9b7781e3ccbbd332af8b043ea28d9d6a99f /src/effects/placeholder_effect.cc
parentfef8f1a9b7ff513963fbcae7590c24f95a06081c (diff)
refactor: move shaders.{h,cc} to src/effects and remove v2 suffix
- Removed unused v1 shader declarations (13 variables) - Removed _v2 suffix from active shader names - Moved shaders.{h,cc} from src/gpu to src/effects - Updated all includes and build references - All tests pass (34/34) handoff(Claude): Cleaned up shader management, tests passing
Diffstat (limited to 'src/effects/placeholder_effect.cc')
-rw-r--r--src/effects/placeholder_effect.cc8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/effects/placeholder_effect.cc b/src/effects/placeholder_effect.cc
index 6127e0c..73ee5a8 100644
--- a/src/effects/placeholder_effect.cc
+++ b/src/effects/placeholder_effect.cc
@@ -1,9 +1,9 @@
-// Placeholder effect v2 implementation - logs TODO warning once
+// Placeholder effect implementation - logs TODO warning once
#include "effects/placeholder_effect.h"
#include "util/fatal_error.h"
#include "gpu/post_process_helper.h"
-#include "gpu/shaders.h"
+#include "effects/shaders.h"
#include <cstdio>
Placeholder::Placeholder(const GpuContext& ctx,
@@ -13,14 +13,14 @@ Placeholder::Placeholder(const GpuContext& ctx,
: Effect(ctx, inputs, outputs), pipeline_(nullptr), bind_group_(nullptr),
sampler_(nullptr), name_(placeholder_name) {
// Log once on construction
- fprintf(stderr, "TODO: %s not yet ported to v2, using passthrough\n", name_);
+ fprintf(stderr, "TODO: %s not yet implemented, using passthrough\n", name_);
// Headless mode: skip GPU resource creation (compiled out in STRIP_ALL)
HEADLESS_RETURN_IF_NULL(ctx_.device);
uniforms_buffer_.init(ctx_.device);
pipeline_ = create_post_process_pipeline(ctx_.device, WGPUTextureFormat_RGBA8Unorm,
- passthrough_v2_shader_wgsl);
+ passthrough_shader_wgsl);
WGPUSamplerDescriptor sampler_desc = {};
sampler_desc.addressModeU = WGPUAddressMode_ClampToEdge;