diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-17 08:46:01 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-17 08:46:01 +0100 |
| commit | 7041babc9e5333d01191f3eb80fd711bd26cd4f7 (patch) | |
| tree | ef2dcaa72e36de5e2300c96cf1b731db5021b1a6 /src/effects/placeholder_effect.cc | |
| parent | 9876148b3b6dcd4604fac5518d11f097069e8cfa (diff) | |
feat: add time-based effect activation with auto-passthrough
Effects now accept start/end time parameters and automatically passthrough
when inactive. Implements buffer chain integrity via compile-time validation.
- Effect base class: dispatch_render() checks time bounds, auto-passthroughs
1:1 input/output effects outside [start, end] interval
- seq_compiler.py: validates producer/consumer lifespan constraints for
multi-output effects, adds --validate flag, always validates before codegen
- Updated all 9 effect classes and test fixtures to pass start/end times
- check_all.sh: includes timeline validation step
- Tests: 34/34 passing, demo runs successfully
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'src/effects/placeholder_effect.cc')
| -rw-r--r-- | src/effects/placeholder_effect.cc | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/effects/placeholder_effect.cc b/src/effects/placeholder_effect.cc index 1428779..6ba665a 100644 --- a/src/effects/placeholder_effect.cc +++ b/src/effects/placeholder_effect.cc @@ -9,9 +9,10 @@ Placeholder::Placeholder(const GpuContext& ctx, const std::vector<std::string>& inputs, const std::vector<std::string>& outputs, + float start_time, float end_time, const char* placeholder_name) - : Effect(ctx, inputs, outputs), pipeline_(nullptr), bind_group_(nullptr), - sampler_(nullptr), name_(placeholder_name) { + : Effect(ctx, inputs, outputs, start_time, end_time), pipeline_(nullptr), + bind_group_(nullptr), sampler_(nullptr), name_(placeholder_name) { // Log once on construction fprintf(stderr, "TODO: %s not yet implemented, using passthrough\n", name_); |
