| Age | Commit message (Expand) | Author |
|---|---|---|
| 12 days | style: Apply clang-format to all source files | skal |
| 12 days | feat(3d): Implement Mesh Wireframe rendering for Visual Debug | skal |
| 12 days | feat(3d): Implement Visual Debug primitives (Sphere, Cone, Cross, Trajectory) | skal |
| 14 days | refactor(build): Split asset_manager.h into dcl/core/utils headers | skal |
| 14 days | feat(tests): Add test_mesh tool for OBJ loading and normal visualization | skal |
| 2026-02-05 | feat(physics): Implement SDF-based physics engine and BVH | skal |
| 2026-02-02 | fix(3d): Tighten torus bounding box and restore object textures | skal |
| 2026-02-02 | fix(3d): Correct debug box transforms and restore object textures | skal |
| 2026-02-02 | fix(gpu): Resolve high-DPI squished rendering and 3D shadow bugs | skal |
| 2026-02-02 | feat(3d): Add scaffolding for visual debugging (Task #18a) | skal |
