diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-02 16:52:25 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-02 16:52:25 +0100 |
| commit | a4bfd2f1aae7274eaeb632a8b60a75357da7b410 (patch) | |
| tree | eeb881f20e0ba891dc27e4ca018ec3fd4712ef74 /src/3d/visual_debug.h | |
| parent | 2184a1043d1a071cdc78303b2247145bf3f18c0b (diff) | |
fix(3d): Tighten torus bounding box and restore object textures
- Adjusted Torus proxy hull in vs_main to fit unit dimensions (1.4x0.4x1.4).
- Updated VisualDebug to support per-object local extents, improving wireframe accuracy.
- Restored procedural floor grid and SDF bump mapping in the fragment shader.
- Added varied scaling to test scene objects to verify transform robustness.
Diffstat (limited to 'src/3d/visual_debug.h')
| -rw-r--r-- | src/3d/visual_debug.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/3d/visual_debug.h b/src/3d/visual_debug.h index a58d913..456cb10 100644 --- a/src/3d/visual_debug.h +++ b/src/3d/visual_debug.h @@ -22,7 +22,8 @@ class VisualDebug { void shutdown(); // Queue a wireframe box for rendering this frame - void add_box(const mat4& transform, const vec3& color); + void add_box(const mat4& transform, const vec3& local_extent, + const vec3& color); // Render all queued primitives and clear the queue void render(WGPURenderPassEncoder pass, const mat4& view_proj); |
