diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-06 08:05:20 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-06 08:05:20 +0100 |
| commit | 8ded2005d441f8aab44c833fc658d9622c788ebd (patch) | |
| tree | efaf714b636788148db583903bfbff3b015f3f58 /src/3d/visual_debug.h | |
| parent | 1ec5d1ae48d1dd3290992ba63a8ec581af02b9dd (diff) | |
feat(tests): Add test_mesh tool for OBJ loading and normal visualization
Implemented a new standalone test tool 'test_mesh' to:
- Load a .obj file specified via command line.
- Display the mesh with rotation and basic lighting on a tiled floor.
- Provide a '--debug' option to visualize vertex normals as cyan lines.
- Updated asset_packer to auto-generate smooth normals for OBJs if missing.
- Fixed various WGPU API usage inconsistencies and build issues on macOS.
- Exposed Renderer3D::GetVisualDebug() for test access.
- Added custom Vec3 struct and math utilities for OBJ parsing.
This tool helps verify mesh ingestion and normal computation independently of the main demo logic.
Diffstat (limited to 'src/3d/visual_debug.h')
| -rw-r--r-- | src/3d/visual_debug.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/3d/visual_debug.h b/src/3d/visual_debug.h index 6173fc4..ebccf45 100644 --- a/src/3d/visual_debug.h +++ b/src/3d/visual_debug.h @@ -8,6 +8,7 @@ #include "gpu/gpu.h" #include "util/mini_math.h" +#include "3d/object.h" #include <vector> struct DebugLine { @@ -27,6 +28,8 @@ class VisualDebug { void add_aabb(const vec3& min, const vec3& max, const vec3& color); + void add_mesh_normals(const mat4& transform, uint32_t num_vertices, const MeshVertex* vertices); + // Render all queued primitives and clear the queue void render(WGPURenderPassEncoder pass, const mat4& view_proj); |
