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Vide-coded 64k demo system
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2026-02-28
refactor: move common/shaders/ to src/shaders/
skal
2026-02-28
remove SDFEffect base class and sdf_test, update SDF_EFFECT_GUIDE
skal
2026-02-23
docs(build): add WSL (Windows 10) build support and documentation
skal
2026-02-21
refactor(wgsl): Use vec*f alias for vector types
skal
2026-02-21
refactor(wgsl): Factorize getScreenCoord helper
skal
2026-02-20
feat(sequence): port Scene1Effect + fix seq_compiler absolute time bug
skal
2026-02-18
refactor(mq_editor): consolidate duplicates, extract utils.js and app.js
skal
2026-02-18
feat(mq_editor): implement MQ extraction improvements
skal
2026-02-17
docs: Archive MQ Editor Phase 2 completion
skal
2026-02-17
feat(mq_editor): Complete Phase 2 - JS synthesizer with STFT cache
skal
2026-02-17
docs: Archive MQ Editor Phase 1 completion
skal
2026-02-17
docs(mq_editor): Update Phase 1 completion status
skal
2026-02-17
feat(mq_editor): Phase 1 - MQ extraction and visualization (SPECTRAL_BRUSH_2)
skal
2026-02-17
refactor(effects): Streamline uniforms initialization
skal
2026-02-17
docs(style): Add rule for WGPU object initialization
skal
2026-02-17
feat: Rename GPU stub and headless files and update references
skal
2026-02-17
refactor: centralize platform-specific code in gpu.h
skal
2026-02-17
docs: document STRIP_GPU_COMPOSITE flag in BUILD.md
skal
2026-02-17
docs: update timeline editor documentation for v2 format
skal
2026-02-16
fix: port Hybrid3D effect to sequence v2 architecture
skal
2026-02-16
fix: make test_demo use workspace files, remove obsolete tools/test_demo.*
skal
2026-02-16
refactor: remove C++ seq_compiler and Gantt chart references
skal
2026-02-16
docs: streamline and consolidate markdown documentation
skal
2026-02-16
refactor: remove v2 versioning artifacts, establish Sequence as canonical system
skal
2026-02-16
docs(sequence): update and compact v2 documentation
skal
2026-02-16
feat(sequence): complete v2 migration with DAG-based routing
skal
2026-02-16
docs: update for Sequence v2 phases 1-2
skal
2026-02-16
feat(sequence): Phase 1 - Sequence v2 foundation
skal
2026-02-15
docs: update CNN v1 references in top/mid-level docs
skal
2026-02-15
refactor(cnn): rename cnn_effect to cnn_v1_effect for clarity
skal
2026-02-15
archive(cnn): move CNN v1 to cnn_v1/ subdirectory
skal
2026-02-15
refactor(cnn): isolate CNN v2 to cnn_v2/ subdirectory
skal
2026-02-15
refactor(build): granular asset tracking and CMake deduplication
skal
2026-02-15
fix(audio): WAV dump drift improvements, acceptable state
skal
2026-02-15
docs: document audio WAV drift bug investigation
skal
2026-02-15
docs: add CLI options reference and WAV dump examples
skal
2026-02-15
fix(cli): change --dump_wav to --dump-wav and add error handling
skal
2026-02-14
feat(gpu): add two-pass raymarching infrastructure
skal
2026-02-14
feat(gpu): add SDF camera infrastructure and effect base class
skal
2026-02-14
feat(tracker): add sample offset and humanization
skal
2026-02-14
refactor(wgsl): consolidate SDF shapes into single common file
skal
2026-02-14
refactor(wgsl): replace inline fullscreen_vs with common include
skal
2026-02-14
refactor(gpu): Relocate effects to src/effects and streamline includes
skal
2026-02-14
Refactor: add gpu_create_post_process_texture helper
skal
2026-02-14
Docs: WGPU helper functions reference
skal
2026-02-14
Refactor: factorize common WGPU patterns into helper functions
skal
2026-02-14
Update docs: CNN v2 sigmoid activation summary
skal
2026-02-14
Replace hard clamp with sigmoid activation in CNN v2
skal
2026-02-14
Document CNN v2 training pipeline improvements
skal
2026-02-14
Add --output-weights option to CNN v2 training pipeline
skal
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