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authorskal <pascal.massimino@gmail.com>2026-02-14 15:23:14 +0100
committerskal <pascal.massimino@gmail.com>2026-02-14 15:23:14 +0100
commitde7514e6b9ff9c0b9320975ba7d44754b5115b54 (patch)
treeef5401878f931357878c6771a3252cf4cf72175a /doc
parent8ce27b7e15f0fc65c8ee78950c7501660b936178 (diff)
refactor(wgsl): replace inline fullscreen_vs with common include
Replace duplicate fullscreen triangle vertex shader code with #include "render/fullscreen_vs" in 8 workspace shaders. Eliminates ~60 lines of duplication and establishes single source of truth. Modified shaders: - circle_mask_compute.wgsl (main/test) - circle_mask_render.wgsl (main/test) - ellipse.wgsl (main/test) - gaussian_blur.wgsl (main/test) Updated test_shader_assets.cc to validate include directive instead of inline @vertex keyword for affected shaders. All tests passing (34/34). handoff(Claude): Shader modularization - fullscreen_vs consolidated Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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@@ -29,6 +29,21 @@ Detailed historical documents have been moved to `doc/archive/` for reference:
Use `read @doc/archive/FILENAME.md` to access archived documents.
+## Recently Completed (February 14, 2026)
+
+- [x] **Fullscreen Vertex Shader Modularization**
+ - **Goal**: Eliminate duplicate fullscreen triangle vertex shader code
+ - **Changes**:
+ - Replaced inline `vs_main()` with `#include "render/fullscreen_vs"` in 8 shaders
+ - Updated test_shader_assets.cc validation for ELLIPSE and GAUSSIAN_BLUR
+ - Modified shaders: circle_mask_compute, circle_mask_render, ellipse, gaussian_blur (main/test workspaces)
+ - **Impact**:
+ - ~60 lines eliminated across codebase
+ - Better maintainability: single source of truth for fullscreen vertex shader
+ - Consistent with existing pattern (solarize, distort, chroma_aberration, vignette)
+ - **Result**: 34/34 tests passing (100%)
+ - **Related**: Task #50 (WGSL Modularization)
+
## Recently Completed (February 11, 2026)
- [x] **Effect Render API Refactor**