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This is a vibe-coded demo with a full system
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Author
5 hours
move MD files
HEAD
main
skal
7 hours
feat: Enhance Gantt charts with sequence names, adaptive ticks, and sorting
skal
7 hours
feat: Replace explicit priorities with stack-based priority modifiers
skal
7 hours
docs: Extract sequence documentation to dedicated SEQUENCE.md file
skal
12 hours
feat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...
skal
20 hours
docs(3d): Plan BVH, Physics, and WGSL modularization (Task #49, #50)
skal
21 hours
feat(tooling): Add directory filtering to coverage report script (Task #46)
skal
21 hours
feat(tooling): Implement code coverage reporting (Task #44)
skal
37 hours
docs: number all tasks for reference
skal
37 hours
docs: defer full STL removal to Phase 2
skal
43 hours
feat(audio): Fix tracker bugs and implement rock demo track
skal
44 hours
add Claude guidelines
skal
47 hours
docs: Document asset system technical details
skal
48 hours
docs: Plan Shader Asset Integration (Task #24)
skal
2 days
docs: Add submodule update instructions to HOWTO.md
skal
2 days
add a TRACKER idea to the project
skal
3 days
docs: Merge Xcode build instructions and GPU performance capture details into...
skal
3 days
docs: Add stripping rules for dynamic audio generation
skal
3 days
flesh out extra details in the MD files
skal
3 days
docs: Reorganize 3D.md and integrate tasks
skal
3 days
docs: Incorporate PHASE2_COMPRESSION.md and update README
skal
3 days
fix(repo): Revert accidental changes to third_party libs
skal
3 days
refactor(build): Centralize generated files and clean up project layout
skal