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28 hoursfeat(cnn_v3): Phase 5 complete — parity validation passing (36/36 tests)skal
29 hoursdocs: session handoff — CNN v3 Phase 4 completeskal
3 daysdocs: archive stale/completed docs, compact active refs (-1300 lines)skal
3 daysadd a commit ruleskal
3 daysdocs(init): add glfw as macOS brew dependencyskal
12 daysdocs: document CLASS_TO_HEADER override in EFFECT_WORKFLOWskal
12 daysntsc: factor common code into snippet; add RGB and YIQ input variantsskal
12 daysfix: use ShaderComposer in RotatingCube; add rule to CODING_STYLEskal
12 daysstyle: require 2-line header comment in all .wgsl filesskal
13 daysdocs: streamline SEQUENCE.md (12 effects, remove v1 migration notes)skal
2026-03-08fix: negate Y in perspective() to correct rasterized 3D orientationskal
2026-03-08docs: update ASSET_SYSTEM.md for WGSL disk-load in dev modeskal
2026-03-08feat: Implement dual-mode asset loading and update documentationskal
2026-03-08fix(shaders): enforce y-up screen-space convention + document coordinate conv...skal
2026-03-07streamline docskal
2026-03-07refactor(effects): introduce WgslEffect for shader-only post-process effectsskal
2026-03-06feat(effects): add Scratch post-process effect with reusable scratch_lines sn...skal
2026-03-05docs: add control flow braces rule to coding styleskal
2026-03-05fix(audio): correct OLA synthesis and extract shared ola_encode/ola_decodeskal
2026-03-05fix(spectool): rename --wav flag to wav subcommand for consistencyskal
2026-03-05chore: remove dead specplay tool and all referencesskal
2026-03-05feat(spectool): add --wav decode, IMDCT, and roundtrip testskal
2026-03-05fix(audio): OLA encoder never ran; version never propagated to decoderskal
2026-03-03feat(assets): replace is_procedural/is_gpu_procedural bools with AssetType en...skal
2026-03-03fix(build): add spectool to DEMO_BUILD_TOOLS cmake targetskal
2026-03-02docs: update PROJECT_CONTEXT, TODO, COMPLETED for OLA-IDCTskal
2026-03-02feat(audio): MP3 asset support in tracker via decode-at-initskal
2026-02-28refactor(effects): co-locate effect WGSL shaders with their .h/.cc in src/eff...skal
2026-02-28fix(tools/shadertoy): fix Next Steps instructions and update EFFECT_WORKFLOW.mdskal
2026-02-28refactor: move common/shaders/ to src/shaders/skal
2026-02-28remove SDFEffect base class and sdf_test, update SDF_EFFECT_GUIDEskal
2026-02-23docs(build): add WSL (Windows 10) build support and documentationskal
2026-02-21refactor(wgsl): Use vec*f alias for vector typesskal
2026-02-21refactor(wgsl): Factorize getScreenCoord helperskal
2026-02-20feat(sequence): port Scene1Effect + fix seq_compiler absolute time bugskal
2026-02-18refactor(mq_editor): consolidate duplicates, extract utils.js and app.jsskal
2026-02-18feat(mq_editor): implement MQ extraction improvementsskal
2026-02-17docs: Archive MQ Editor Phase 2 completionskal
2026-02-17feat(mq_editor): Complete Phase 2 - JS synthesizer with STFT cacheskal
2026-02-17docs: Archive MQ Editor Phase 1 completionskal
2026-02-17docs(mq_editor): Update Phase 1 completion statusskal
2026-02-17feat(mq_editor): Phase 1 - MQ extraction and visualization (SPECTRAL_BRUSH_2)skal
2026-02-17refactor(effects): Streamline uniforms initializationskal
2026-02-17docs(style): Add rule for WGPU object initializationskal
2026-02-17feat: Rename GPU stub and headless files and update referencesskal
2026-02-17refactor: centralize platform-specific code in gpu.hskal
2026-02-17docs: document STRIP_GPU_COMPOSITE flag in BUILD.mdskal
2026-02-17docs: update timeline editor documentation for v2 formatskal
2026-02-16fix: port Hybrid3D effect to sequence v2 architectureskal
2026-02-16fix: make test_demo use workspace files, remove obsolete tools/test_demo.*skal