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authorskal <pascal.massimino@gmail.com>2026-02-28 09:08:57 +0100
committerskal <pascal.massimino@gmail.com>2026-02-28 09:08:57 +0100
commit9ee410594a52cbc699b13de2bde4860d70c959a3 (patch)
treed56adf5931d488abcf3ac8e24a828d2d5b02e8cc /doc
parent6599a428cd69be6c66c5179e1f0fce42f561f935 (diff)
refactor: move common/shaders/ to src/shaders/
Relocates shared WGSL shaders under src/ where all source code lives, eliminating the top-level common/ directory. - Update asset references in workspaces/main/assets.txt and workspaces/test/assets.txt - Update docs: PROJECT_CONTEXT.md, ARCHITECTURE.md, WORKSPACE_SYSTEM.md, SHADER_REUSE_INVESTIGATION.md Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Diffstat (limited to 'doc')
-rw-r--r--doc/ARCHITECTURE.md2
-rw-r--r--doc/SHADER_REUSE_INVESTIGATION.md4
-rw-r--r--doc/WORKSPACE_SYSTEM.md4
3 files changed, 5 insertions, 5 deletions
diff --git a/doc/ARCHITECTURE.md b/doc/ARCHITECTURE.md
index ebb2a59..582903b 100644
--- a/doc/ARCHITECTURE.md
+++ b/doc/ARCHITECTURE.md
@@ -17,7 +17,7 @@ Detailed system architecture for the 64k demo project.
- Provides `update_camera()` helper methods (from Camera object or manual values)
- Standard binding: 0=CommonUniforms, 1=CameraParams
-**WGSL Helpers** (`common/shaders/camera_common.wgsl`):
+**WGSL Helpers** (`src/shaders/camera_common.wgsl`):
- `getCameraRay(cam, uv)`: Generate ray from screen UV coordinates
- `getCameraPosition/Forward/Up/Right()`: Extract camera vectors from inv_view
- Integrates with existing `render/raymarching.wgsl` (rayMarch, normal, shadow)
diff --git a/doc/SHADER_REUSE_INVESTIGATION.md b/doc/SHADER_REUSE_INVESTIGATION.md
index 0eb36f9..e840126 100644
--- a/doc/SHADER_REUSE_INVESTIGATION.md
+++ b/doc/SHADER_REUSE_INVESTIGATION.md
@@ -7,9 +7,9 @@
**Status:** IMPLEMENTED
**Results:**
-- Created `common/shaders/` with 20 shared shader files
+- Created `src/shaders/` with 20 shared shader files (moved from `common/shaders/` 2026-02-28)
- Eliminated 36 duplicate files across workspaces
-- Asset references use `../../common/shaders/...`
+- Asset references use `../../src/shaders/...`
- Enhanced asset_packer with filesystem path normalization
- Build passes, all tests pass
diff --git a/doc/WORKSPACE_SYSTEM.md b/doc/WORKSPACE_SYSTEM.md
index a0077d2..6b4319d 100644
--- a/doc/WORKSPACE_SYSTEM.md
+++ b/doc/WORKSPACE_SYSTEM.md
@@ -133,7 +133,7 @@ assets = "assets.txt"
asset_dirs = ["assets/", "../common/audio/"]
# Shader directories (order matters: workspace-specific first)
-shader_dirs = ["shaders/", "../common/shaders/"]
+shader_dirs = ["shaders/", "../src/shaders/"]
[options]
# Default resolution
@@ -255,7 +255,7 @@ class ShaderComposer {
```wgsl
// workspace-specific shader
#include "custom_uniforms.wgsl" // From workspaces/main/shaders/
-#include "math/common_utils.wgsl" // From assets/common/shaders/
+#include "math/common_utils.wgsl" // From src/shaders/
```
### CLI Tool