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authorskal <pascal.massimino@gmail.com>2026-02-16 21:51:05 +0100
committerskal <pascal.massimino@gmail.com>2026-02-16 21:51:05 +0100
commit08069d65cea269aec6d19c4d99f9f38138e6c962 (patch)
treef6a0d2e25629ad09c05add265acd4e415c45693a /doc
parent9f4923385f06a5d6f8e86b5004398a0c335cd6db (diff)
refactor: remove C++ seq_compiler and Gantt chart references
- Remove tools/seq_compiler.cc (replaced by seq_compiler.py) - Remove C++ seq_compiler build target from cmake/DemoTools.cmake - Update documentation to remove Gantt chart mentions - Keep seq_compiler.py (active Python compiler) - All tests passing (34/34)
Diffstat (limited to 'doc')
-rw-r--r--doc/COMPLETED.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/COMPLETED.md b/doc/COMPLETED.md
index 2a22845..4f0a889 100644
--- a/doc/COMPLETED.md
+++ b/doc/COMPLETED.md
@@ -399,7 +399,7 @@ Use `read @doc/archive/FILENAME.md` to access archived documents.
- [x] **Scene Integrity:** Restored proper object indexing and removed redundant geometry, ensuring the floor grid and objects render correctly.
- [x] **Task #57: Interactive Timeline Editor (Phase 1 Complete)** 🎉
- - [x] **Core Parser & Renderer**: Implemented demo.seq parser with BPM, beat notation, priority modifiers. Gantt-style timeline rendering with dynamic sequence/effect positioning.
+ - [x] **Core Parser & Renderer**: Implemented demo.seq parser with BPM, beat notation, priority modifiers. Visual timeline rendering with dynamic sequence/effect positioning.
- [x] **Drag & Drop**: Sequences and effects draggable along timeline with proper offset calculation. Fixed critical e.target vs e.currentTarget bug preventing erratic jumping.
- [x] **Resize Handles**: Left/right handles on selected effects. Allow negative relative times (effects extend before sequence start).
- [x] **Snap-to-Beat**: Checkbox toggle with beat markers. Automatic snapping when dragging in beat mode.