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2026-03-02docs: update PROJECT_CONTEXT, TODO, COMPLETED for OLA-IDCTskal
2026-03-02feat(audio): MP3 asset support in tracker via decode-at-initskal
2026-02-28refactor(effects): co-locate effect WGSL shaders with their .h/.cc in src/eff...skal
2026-02-28fix(tools/shadertoy): fix Next Steps instructions and update EFFECT_WORKFLOW.mdskal
2026-02-28refactor: move common/shaders/ to src/shaders/skal
2026-02-28remove SDFEffect base class and sdf_test, update SDF_EFFECT_GUIDEskal
2026-02-23docs(build): add WSL (Windows 10) build support and documentationskal
2026-02-21refactor(wgsl): Use vec*f alias for vector typesskal
2026-02-21refactor(wgsl): Factorize getScreenCoord helperskal
2026-02-20feat(sequence): port Scene1Effect + fix seq_compiler absolute time bugskal
2026-02-18refactor(mq_editor): consolidate duplicates, extract utils.js and app.jsskal
2026-02-18feat(mq_editor): implement MQ extraction improvementsskal
2026-02-17docs: Archive MQ Editor Phase 2 completionskal
2026-02-17feat(mq_editor): Complete Phase 2 - JS synthesizer with STFT cacheskal
2026-02-17docs: Archive MQ Editor Phase 1 completionskal
2026-02-17docs(mq_editor): Update Phase 1 completion statusskal
2026-02-17feat(mq_editor): Phase 1 - MQ extraction and visualization (SPECTRAL_BRUSH_2)skal
2026-02-17refactor(effects): Streamline uniforms initializationskal
2026-02-17docs(style): Add rule for WGPU object initializationskal
2026-02-17feat: Rename GPU stub and headless files and update referencesskal
2026-02-17refactor: centralize platform-specific code in gpu.hskal
2026-02-17docs: document STRIP_GPU_COMPOSITE flag in BUILD.mdskal
2026-02-17docs: update timeline editor documentation for v2 formatskal
2026-02-16fix: port Hybrid3D effect to sequence v2 architectureskal
2026-02-16fix: make test_demo use workspace files, remove obsolete tools/test_demo.*skal
2026-02-16refactor: remove C++ seq_compiler and Gantt chart referencesskal
2026-02-16docs: streamline and consolidate markdown documentationskal
2026-02-16refactor: remove v2 versioning artifacts, establish Sequence as canonical systemskal
2026-02-16docs(sequence): update and compact v2 documentationskal
2026-02-16feat(sequence): complete v2 migration with DAG-based routingskal
2026-02-16docs: update for Sequence v2 phases 1-2skal
2026-02-16feat(sequence): Phase 1 - Sequence v2 foundationskal
2026-02-15docs: update CNN v1 references in top/mid-level docsskal
2026-02-15refactor(cnn): rename cnn_effect to cnn_v1_effect for clarityskal
2026-02-15archive(cnn): move CNN v1 to cnn_v1/ subdirectoryskal
2026-02-15refactor(cnn): isolate CNN v2 to cnn_v2/ subdirectoryskal
2026-02-15refactor(build): granular asset tracking and CMake deduplicationskal
2026-02-15fix(audio): WAV dump drift improvements, acceptable stateskal
2026-02-15docs: document audio WAV drift bug investigationskal
2026-02-15docs: add CLI options reference and WAV dump examplesskal
2026-02-15fix(cli): change --dump_wav to --dump-wav and add error handlingskal
2026-02-14feat(gpu): add two-pass raymarching infrastructureskal
2026-02-14feat(gpu): add SDF camera infrastructure and effect base classskal
2026-02-14feat(tracker): add sample offset and humanizationskal
2026-02-14refactor(wgsl): consolidate SDF shapes into single common fileskal
2026-02-14refactor(wgsl): replace inline fullscreen_vs with common includeskal
2026-02-14refactor(gpu): Relocate effects to src/effects and streamline includesskal
2026-02-14Refactor: add gpu_create_post_process_texture helperskal
2026-02-14Docs: WGPU helper functions referenceskal
2026-02-14Refactor: factorize common WGPU patterns into helper functionsskal