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AgeCommit message (Expand)Author
18 hoursfeat(audio): Eliminate temp buffer allocations and add explicit clipping (Tas...skal
20 hoursfeat(audio, tools): Add Task #72 and enhance Blender exporterskal
21 hoursrefactor(audio): Finalize audio sync, update docs, and clean up test artifactsskal
22 hoursupdate tasksskal
22 hoursrefactor(docs): Update TODO.md with large files and apply clang-formatskal
22 hoursdocs: Archive completed tasks and streamline context filesskal
25 hoursfeat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mappingskal
25 hoursdocs: Document mesh shadow limitation (Task A.1 investigation)skal
25 hoursfeat(3d): Implement Mesh Wireframe rendering for Visual Debugskal
25 hoursfeat(3d): Implement Blender export and binary scene loading pipelineskal
41 hoursdocs: Reorganize documentation with tiered hierarchy for context optimizationskal
41 hoursupdate doc, optimize spectral_editorskal
45 hoursdocs(todo): Add Task #69 - Convert audio pipeline to clipped int16skal
47 hoursdocs: Remove duplicate Task #57 entry from TODO.mdskal
47 hoursdocs: Add Task #68 for mesh wireframe rendering in debug modeskal
47 hoursdocs: Add Task #67 for DCT/FFT performance benchmarkingskal
2 daysdocs: Add low-priority tasks for tempo control and asset debuggingskal
3 daysdocs: Document specplay tool and add future enhancement roadmapskal
3 daysdocs: Mark Task #53 (Particles Shader Polish) as completeskal
3 daysdocs: Milestone - Shader Stability & Test Infrastructure (February 6, 2026)skal
3 daysfeat(audio): Add Spectral Brush runtime (Phase 1 of Task #5)skal
3 daysdocs: Update documentation for completed build optimization (Task C)skal
3 daysdocs: Update Task A status - artifacts fixed but shadows missingskal
3 daysdocs: Update project documentation and regenerate assetsskal
3 dayschore: Update documentation, generated assets, and cleanupskal
3 daysmilestone(timeline-editor): Task #57 Phase 1 Complete - Production-Ready Editorskal
3 daysdocs: Add Task #57 - Interactive Timeline Editor (low priority)skal
3 daysfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
4 daysdocs: Add Audio Lifecycle Refactor plan (Task #56)skal
4 daysfeat(physics): Implement SDF-based physics engine and BVHskal
5 daysfeat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...skal
5 daysdocs: Update project state with event-based tracker and WAV dumpskal
5 daysfeat(audio): Variable tempo system with music time abstractionskal
5 daysfeat(audio): Tracker timing test suite (Tasks #51.3 & #51.4)skal
5 daysfeat(audio): Implement mock audio backend for testing (Task #51.2)skal
5 daysfeat(audio): Implement audio backend abstraction (Task #51.1)skal
5 daysdocs: Update project context and state for handoffskal
5 daysfeat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
5 daysdocs(3d): Plan BVH, Physics, and WGSL modularization (Task #49, #50)skal
5 daystest(coverage): Improve Audio coverage (Task #48)skal
5 daystest(coverage): Improve Asset Manager coverage (Task #47)skal
5 daysfeat(tooling): Add directory filtering to coverage report script (Task #46)skal
5 daystest(procedural): Improve test coverage (Task #45)skal
5 daysfeat(tooling): Implement code coverage reporting (Task #44)skal
5 daysadd a TODO about coverage scriptskal
5 dayshandoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass arch...skal
6 daysdocs: number all tasks for referenceskal
6 daysdocs: defer full STL removal to Phase 2skal
6 daysrefactor: Task #20 - Platform & Code Hygieneskal
6 daysfeat(audio): Fix tracker bugs and implement rock demo trackskal