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| author | skal <pascal.massimino@gmail.com> | 2026-02-03 12:47:27 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-03 12:47:27 +0100 |
| commit | 0bd2d4eae458d9017de4e2c4e04c1c1cc5315520 (patch) | |
| tree | 57d8a2659757dcde284ed0a4338718b4d87924ef /TODO.md | |
| parent | 69a12784eb11784a187d18a6a88b23a1026d123c (diff) | |
feat(audio): Fix tracker bugs and implement rock demo track
Critical Bug Fixes:
- Fixed pool exhaustion: Tracker slots never freed after use, music stopped
after 8 patterns. Implemented round-robin allocation with cleanup.
- Fixed note name parsing: Added automatic note-to-frequency conversion
in tracker_compiler. Bass and melody now play correctly.
- Fixed timing mismatch: Patterns are 2 seconds but triggered every 4 seconds,
causing silence gaps. Updated SCORE to trigger every 2 seconds.
Improvements:
- Implemented dynamic resource sizing in tracker_compiler: Analyzes score to
determine optimal MAX_VOICES/MAX_SPECTROGRAMS values.
- Created comprehensive rock track: 11 patterns with drums, bass, power chords,
and lead melody over 25 seconds.
- Added 213 lines of asset system documentation with 8 prioritized tasks.
Known Issues for next session:
- Audio quality could be improved (some artifacts remain)
- Note synthesis uses default parameters, needs tuning
- Pattern overlaps might cause voice exhaustion under heavy load
Files Changed:
- src/audio/tracker.cc: Round-robin pool allocation, cleanup logic
- tools/tracker_compiler.cc: Note name parser, resource usage analysis
- src/audio/synth.h: Increased limits to 16 based on analysis
- assets/music.track: 230-line rock arrangement
- doc/ASSET_SYSTEM.md: Comprehensive documentation + 8 tasks
- TODO.md: Updated with recent completions and known issues
handoff(Gemini): Music system now functional but needs quality improvements.
Audio artifacts and synthesis tuning remain. See TODO.md for details.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'TODO.md')
| -rw-r--r-- | TODO.md | 16 |
1 files changed, 15 insertions, 1 deletions
@@ -2,7 +2,21 @@ This file tracks prioritized tasks with detailed attack plans. -## Recently Completed +## Recently Completed (February 3, 2026) +- [x] **Music System Bug Fixes & Rock Track Implementation**: + - [x] **Fixed Critical Pool Exhaustion Bug**: Tracker pool slots were never freed, causing music to stop after 8 patterns. Implemented round-robin slot allocation with proper cleanup. + - [x] **Fixed Note Name Parsing**: Added automatic note-name-to-frequency conversion (E2→82.4Hz, A4→440Hz, etc.) in `tracker_compiler.cc`. Bass and melody now play correctly. + - [x] **Fixed Timing Mismatch**: Patterns are 4 beats (2 seconds at 120 BPM), but SCORE was triggering every 4 seconds. Updated to trigger every 2 seconds for continuous playback. + - [x] **Implemented Dynamic Resource Sizing**: `tracker_compiler` now analyzes scores to determine optimal MAX_VOICES/MAX_SPECTROGRAMS values (max simultaneous patterns: 5, recommended: 10 each). + - [x] **Created Rock Demo Track**: 11 patterns (drums, bass, melody, power chords) with 49 triggers over 25 seconds, using 14 drum samples + 10 procedural notes. + + **Known Issues**: + - Audio playback quality could be improved (some artifacts/cuts remain) + - Note synthesis parameters (duration, harmonics) use default values - need tuning for better sound + - Pattern overlaps might cause voice exhaustion under heavy load + - No dynamic volume/envelope control for melodic notes + +## Recently Completed (Previous) - [x] **Task #26: Shader Asset Testing & Validation**: - [x] **Attack Plan - `ShaderComposer` Unit Tests**: Add tests to `test_shader_composer.cc` to verify correct snippet registration, retrieval, and composition for various WGSL shader assets. - [x] **Attack Plan - Asset Content Validation**: Implement checks (e.g., in `test_assets.cc`) to ensure loaded WGSL shader assets are non-empty and contain expected entry points (`vs_main`, `fs_main`, `main` for compute shaders). |
