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authorskal <pascal.massimino@gmail.com>2026-02-08 07:21:29 +0100
committerskal <pascal.massimino@gmail.com>2026-02-08 07:21:29 +0100
commite279537708fb511abf1d8f65325c145916a10918 (patch)
treebe0a6ed193b3369b3014c4aa605c5cf983c142ad /TODO.md
parent438ed437022eca66e84401563b280dc137d2f3c9 (diff)
feat(3d): Implement Mesh Wireframe rendering for Visual Debug
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@@ -246,7 +246,7 @@ This file tracks prioritized tasks with detailed attack plans.
- Increased particle usage: Added 5 ParticleSprayEffect instances throughout demo (6b, 12b, 17b, 24b, 56b)
- Result: Particles now render as fading transparent circles instead of opaque squares
- [ ] **Task #55: SDF Random Planes Intersection**: Implement `sdPolyhedron` (crystal/gem shapes) via plane intersection.
-- [ ] **Task #68: Visual Debug - Mesh Wireframe Rendering**: Show triangle edges as lines for mesh objects
+- [x] **Task #68: Visual Debug - Mesh Wireframe Rendering**: Show triangle edges as lines for mesh objects
- **Current**: Visual debug mode shows normals for all objects (SDF and meshes)
- **Goal**: Add wireframe overlay for mesh objects to visualize triangle structure
- **Implementation**: