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| author | skal <pascal.massimino@gmail.com> | 2026-02-08 07:21:29 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-08 07:21:29 +0100 |
| commit | e279537708fb511abf1d8f65325c145916a10918 (patch) | |
| tree | be0a6ed193b3369b3014c4aa605c5cf983c142ad /TODO.md | |
| parent | 438ed437022eca66e84401563b280dc137d2f3c9 (diff) | |
feat(3d): Implement Mesh Wireframe rendering for Visual Debug
Diffstat (limited to 'TODO.md')
| -rw-r--r-- | TODO.md | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -246,7 +246,7 @@ This file tracks prioritized tasks with detailed attack plans. - Increased particle usage: Added 5 ParticleSprayEffect instances throughout demo (6b, 12b, 17b, 24b, 56b) - Result: Particles now render as fading transparent circles instead of opaque squares - [ ] **Task #55: SDF Random Planes Intersection**: Implement `sdPolyhedron` (crystal/gem shapes) via plane intersection. -- [ ] **Task #68: Visual Debug - Mesh Wireframe Rendering**: Show triangle edges as lines for mesh objects +- [x] **Task #68: Visual Debug - Mesh Wireframe Rendering**: Show triangle edges as lines for mesh objects - **Current**: Visual debug mode shows normals for all objects (SDF and meshes) - **Goal**: Add wireframe overlay for mesh objects to visualize triangle structure - **Implementation**: |
